gjkf
Member
T3 Vitality item
Upgrades from "Reactive Barrier"
4250 Cost (3000 + 1250)
Stats: +150 HP, +3 Health Regen
Passive: Blocks most targetted and projectile effects. Gain 250 temporary Bullet and Spirit shield upon blocking an effect.
Active: Temporarily remove the barrier from yourself, giving it to a targetted ally
Cooldown: 30 seconds
To Dota players, this will sound familiar, since it's heavily inspired by Linken's Sphere. The idea is to introduce an item that builds off of Reactive Barrier, an item that falls off quite hard as the game goes on. Watchful Barrier (yes, I am not great at naming things, free to change) would be useful both for squishier carries that just die from CC, and for supports who want to be a bit more relevant, but also help their allies in clutch moments.
The issue here is what "most" means. There will have to be a line drawn, stuff like Decay, Slowing Hex, Silence Glyph, Curse, etc (active items) would obviously count. Abilities is where it gets iffy. Shiv's ultimate would be blocked, Warden's cage too, Bebop bomb would not be placed etc. But what about Vindicta's snipe or Paradox' Carbine? I would say no to the first, yes to the second, but I am not partial to either interpretation, so long there's a very clear decision made.
The cooldown is set so high considering the copious amounts of cdr available. Temporary shields synergize well with the effect, as well as keeping up the Reactive Barrier theme, although they are very strong right now, so needs to be looked at properly.
Building from Reactive made sense to me, but is not a hard requirement at all. It helped keep the price a tiny bit higher, considering the effect would be really powerful for 3000 item.
Upgrades from "Reactive Barrier"
4250 Cost (3000 + 1250)
Stats: +150 HP, +3 Health Regen
Passive: Blocks most targetted and projectile effects. Gain 250 temporary Bullet and Spirit shield upon blocking an effect.
Active: Temporarily remove the barrier from yourself, giving it to a targetted ally
Cooldown: 30 seconds
To Dota players, this will sound familiar, since it's heavily inspired by Linken's Sphere. The idea is to introduce an item that builds off of Reactive Barrier, an item that falls off quite hard as the game goes on. Watchful Barrier (yes, I am not great at naming things, free to change) would be useful both for squishier carries that just die from CC, and for supports who want to be a bit more relevant, but also help their allies in clutch moments.
The issue here is what "most" means. There will have to be a line drawn, stuff like Decay, Slowing Hex, Silence Glyph, Curse, etc (active items) would obviously count. Abilities is where it gets iffy. Shiv's ultimate would be blocked, Warden's cage too, Bebop bomb would not be placed etc. But what about Vindicta's snipe or Paradox' Carbine? I would say no to the first, yes to the second, but I am not partial to either interpretation, so long there's a very clear decision made.
The cooldown is set so high considering the copious amounts of cdr available. Temporary shields synergize well with the effect, as well as keeping up the Reactive Barrier theme, although they are very strong right now, so needs to be looked at properly.
Building from Reactive made sense to me, but is not a hard requirement at all. It helped keep the price a tiny bit higher, considering the effect would be really powerful for 3000 item.