Watchful Barrier

gjkf

Member
T3 Vitality item
Upgrades from "Reactive Barrier"
4250 Cost (3000 + 1250)

Stats: +150 HP, +3 Health Regen

Passive: Blocks most targetted and projectile effects. Gain 250 temporary Bullet and Spirit shield upon blocking an effect.
Active: Temporarily remove the barrier from yourself, giving it to a targetted ally

Cooldown: 30 seconds



To Dota players, this will sound familiar, since it's heavily inspired by Linken's Sphere. The idea is to introduce an item that builds off of Reactive Barrier, an item that falls off quite hard as the game goes on. Watchful Barrier (yes, I am not great at naming things, free to change) would be useful both for squishier carries that just die from CC, and for supports who want to be a bit more relevant, but also help their allies in clutch moments.

The issue here is what "most" means. There will have to be a line drawn, stuff like Decay, Slowing Hex, Silence Glyph, Curse, etc (active items) would obviously count. Abilities is where it gets iffy. Shiv's ultimate would be blocked, Warden's cage too, Bebop bomb would not be placed etc. But what about Vindicta's snipe or Paradox' Carbine? I would say no to the first, yes to the second, but I am not partial to either interpretation, so long there's a very clear decision made.

The cooldown is set so high considering the copious amounts of cdr available. Temporary shields synergize well with the effect, as well as keeping up the Reactive Barrier theme, although they are very strong right now, so needs to be looked at properly.

Building from Reactive made sense to me, but is not a hard requirement at all. It helped keep the price a tiny bit higher, considering the effect would be really powerful for 3000 item.
 
Shiv's ultimate would be blocked, Warden's cage too, Bebop bomb would not be placed etc.
for the low cost of 4250 i can nullify shivs ult, half of calicos kit, bebobs entire non ultimate kit, haze dagger, dynamo ult, seven stun, paradox carbine, abrams pin, abrams ult, mirage tornado, djins mark, warden cage, talon cage, vind cage, infernus ult, ivy stomp, ivy ult, lashs entire kit, mcginnis wall, mos entire kit, and wraith ult.

youre insane.

30 SECOND COOLDOWN?! thats the same cooldon as ethereal shift, an items that does the exact same thing, but requires the use of ones brain to use it. mo and krill is running at me and might ult me? E-Shift. oh shit hes just gonna ult me once it ends. Bebop double bombed me? E-Shift. lash is ulting? e-shift. wraith is ulting? e-shift.

the active is a cool idea, the passive is insanely overpowered. like if the passive is proc'd can you still use the active? or is the passive on no cooldown and you just cant get ccd? this will be the only item with dual cooldowns for a passive and an active on a single item (i believe). split this between two items and it would probably be far better. like make a health nova upgrade that heals and transfers a portion of your barriers to a selected teammate, and another item that blocks ccs/debuff- oh wait thats just e-shift+debuff remover as one item for the same price as debuff remover
 
I do agree that it is strong, but I also feel it's a bit misunderstood what my intent was. AoE abilities (Dynamo ult, Abrams ult, Mirage Tornado, Talon and Vindicta stake, Bebop Uppercut, Infernus ult, Ivy stomp, Lash' ground slam, Mc Ginnis Wall, Wraith cards, ...) would NOT be blocked. I specifically mean abilities that target a hero or have interactions of that type. So it's a lot, lot less than what you are imagining right now. AoE is fair game.

And for the others? Yes it's obviously strong, but nothing that can't be played around, just like in Dota. Burning an active item or ability to pop it, before it screws over anything more. Ethereal Shift does something different, it prevents any type of interaction with the hero, beneficial or not, damage or ability. It also prevents any movement in the time, for that reason. The current effect is also very much not debuff remover, since debuffs would not be removed by this item (e.g. Affliction, Afterburn, Fixation etc) since they are not targetted abilities.

The active would be tied to the passive, a unique cooldown for the effect, shared between the two. If it still is oppressive, or feels that way, remove the passive and make the active self-castable, meaning you can use it on yourself to be safe, but only lasts for 4 or so seconds (or any similar duration)

Also, I do not believe I'm insane, I merely think I got misunderstood. An item that did block all those abilities listed would indeed be stupid, which was never my intent.
 
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