Critz
Member
Allowing the game to do its shader pre-compilation step (and going further as to use all characters in the testing map) will still produce large 1+ second stutters when characters like Seven use their ult.
This is happening on a 7800X3D, 32GB DDR5 RAM (6000mhz) and a 3080 OC on Win 10 22H2 all installed on an NVMe SSD.
Using DX11 as a workaround works, but it consistently has to compile its shaders upon launch and exiting the "dl_midtown" map, offering slow loading times even on an NVMe SSD and poorer fullscreen exclusive alt-tabbing.
This is happening on a 7800X3D, 32GB DDR5 RAM (6000mhz) and a 3080 OC on Win 10 22H2 all installed on an NVMe SSD.
Using DX11 as a workaround works, but it consistently has to compile its shaders upon launch and exiting the "dl_midtown" map, offering slow loading times even on an NVMe SSD and poorer fullscreen exclusive alt-tabbing.