CirqueAlvis
New member
The game is stable when DirectX 11 is used regardless of Reflex being enabled or not. Vulkan frame-caps the game at 60fps when Reflex is disabled and gets severe hitching and lag-spikes when Enabled or Enabled+Boost.
Notes:
System Specs
Nvidia Control Panel Settings
Edit: Needed to remux the clips from mkv to mp4 for playback.
Notes:
- FPS and other stats can be seen at the top-most part of the video.
- This issue for me on Vulkan existed even months prior to setting a Dynamic SoC undervolt for my APU.
System Specs
- OS: Windows 10 Home 21H2
- PSU: Corsair CX550W 80+Bronze
- Board: Gigabyte A520M DS3H v2 rev 1.0
- GPU: ASUS Turbo RTX 2070 SUPER EVO (I had a GTX 1660 Ti before, but still had this same hitching problem)
- CPU: AMD Ryzen 5 5600G / Stock Cooler
- RAM: Lexar THOR 16GB 3200MHz Kit
Nvidia Control Panel Settings
- Image Scaling = Off
- Anisotropic filtering = Application-controlled
- Antialiasing - Gamma Correction = On
- Antialiasing - Mode = Application-controlled
- Antialiasing - Transparency = Off
- Background Application Max Frame Rate = 30fps
- CUDA - GPUs = All
- CUDA - Sysmem Fallback Policy = Driver Default
- Low Latency Mode = Ultra
- Max Frame Rate = 120fps
- OpenGL GDI compatibility = Prefer performance
- OpenGL rendering GPU = NVIDIA GeForce RTX 2070 SUPER
- Power management mode = Prefer maximum performance
- Preferred refresh rate = Highest available
- Texture filtering - Anisotropic sample optimization = Off
- Texture filtering - Negative LOD bias = Allow
- Texture filtering - Quality = Quality
- Texture filtering - Trilinear optimization = Off
- Threaded optimization = Auto
- Triple buffering = Off
- Vertical sync = Use the 3D application setting
- Virtual Reality pre-rendered frames = 1
- Vulkan/OpenGL present method = Auto (I've tried testing the two options: Prefer Native and Prefer layered on DXGI swapchain. None of these have fixed the issue).
Edit: Needed to remux the clips from mkv to mp4 for playback.
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