[Vulkan Issue] Capped at 60FPS When Nvidia Reflex is Off; Severe Hitching When On

CirqueAlvis

New member
The game is stable when DirectX 11 is used regardless of Reflex being enabled or not. Vulkan frame-caps the game at 60fps when Reflex is disabled and gets severe hitching and lag-spikes when Enabled or Enabled+Boost.

Notes:
  • FPS and other stats can be seen at the top-most part of the video.
  • This issue for me on Vulkan existed even months prior to setting a Dynamic SoC undervolt for my APU.

System Specs
  • OS: Windows 10 Home 21H2
  • PSU: Corsair CX550W 80+Bronze
  • Board: Gigabyte A520M DS3H v2 rev 1.0
  • GPU: ASUS Turbo RTX 2070 SUPER EVO (I had a GTX 1660 Ti before, but still had this same hitching problem)
  • CPU: AMD Ryzen 5 5600G / Stock Cooler
  • RAM: Lexar THOR 16GB 3200MHz Kit

Nvidia Control Panel Settings
  • Image Scaling = Off
  • Anisotropic filtering = Application-controlled
  • Antialiasing - Gamma Correction = On
  • Antialiasing - Mode = Application-controlled
  • Antialiasing - Transparency = Off
  • Background Application Max Frame Rate = 30fps
  • CUDA - GPUs = All
  • CUDA - Sysmem Fallback Policy = Driver Default
  • Low Latency Mode = Ultra
  • Max Frame Rate = 120fps
  • OpenGL GDI compatibility = Prefer performance
  • OpenGL rendering GPU = NVIDIA GeForce RTX 2070 SUPER
  • Power management mode = Prefer maximum performance
  • Preferred refresh rate = Highest available
  • Texture filtering - Anisotropic sample optimization = Off
  • Texture filtering - Negative LOD bias = Allow
  • Texture filtering - Quality = Quality
  • Texture filtering - Trilinear optimization = Off
  • Threaded optimization = Auto
  • Triple buffering = Off
  • Vertical sync = Use the 3D application setting
  • Virtual Reality pre-rendered frames = 1
  • Vulkan/OpenGL present method = Auto (I've tried testing the two options: Prefer Native and Prefer layered on DXGI swapchain. None of these have fixed the issue).

Edit: Needed to remux the clips from mkv to mp4 for playback.
 

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