Voodoo Binding - Active Item - For 10 seconds, 100% of the damage you receive will also be inflicted to an enemy hero.

yakkanikki

New member
Cost: 6,000 Souls
Cooldown: 50 seconds

Proper description: For 10 seconds, curse an enemy to receive 100% of the damage that is inflicted upon you. Any healing is not transferred.

Particularly useful for teamfights and a good counter against tanks. A visual cue of someone who is cursed is black smoke coming out of them like Vindicta, but more clearer and more transparent.
 
How exactly does this counter tanks? It instead seems like something they would want to build to counter glass cannons like Haze.
 
How exactly does this counter tanks? It instead seems like something they would want to build to counter glass cannons like Haze.
I think it's a very versatile item tbh, but the use case I envisioned is during teamfights when the tank is a little difficult to kill. Activating the item and diving into the teamfight where you're sure to take damage, the tank receives damage from 2 sources, one is the damage he's taking and the second from the item, so it's a little faster to kill.
 
This is the opposite of countering tanks? Hello? Presumably a tank has more HP and/or healing than you. You will die before they take the damage necessary to die...
 
This is the opposite of countering tanks? Hello? Presumably a tank has more HP and/or healing than you. You will die before they take the damage necessary to die...
The item isn't really a direct counter to tanks, but a good supplement. It's situational but in the right situation it can be good. For example, you build on a higher health regen and lifesteal. You activate the item and curse the tank, you get dived and take significant damage but you recover due to your Regen and lifesteals. Meanwhile, the cursed hero takes the unfiltered damage which is a significant blow to his health.
 
It's a neat concept but I think in practice it would be very unfun to play against. Imagine being targeting by an enemy player during a team fight, while your rando teammate is fighting them. You would just melt (because let's face it, the rando is not going to stop shooting no matter how many visual indicators you add) without any counterplay. Now imagine a whole team walking in, each using it on a different player on your team. Even if your whole team stops shooting, that's 10 seconds where they can just walk up and take whatever objective they want.
 
It will allow to build full green and hp / sustain items in other categories. Idk why would anyone want to play vs bullet sponge that just reflect damage done to it. And yes 1v1 with this item will become impossible, as you cant hit someone with this item for 10 secs.
 
Back
Top