Idea: T3 Vitality upgrade to Monster Rounds that gives you a very high lifesteal vs NPCs when out of player combat, likely with improved damage/resist stats like Cultist Sacrifice gets.
Would work as an alternative to Fortitude or Veil Walker as a method of healing up after a fight without needing to go back to base.
It would need the out of player combat requirement because otherwise you could be unkillable while shredding an objective.
Another note, I also want a T3 monster rounds that doesn't take an active slot like Cultist does.
Would work as an alternative to Fortitude or Veil Walker as a method of healing up after a fight without needing to go back to base.
It would need the out of player combat requirement because otherwise you could be unkillable while shredding an objective.
Another note, I also want a T3 monster rounds that doesn't take an active slot like Cultist does.