[Viscous] Ult damage based on acceleration

Ghostu

New member
Viscous is able to reach insane speeds while in goo ball with the use of puddle punches, but the only benefit of it is speed. I would love to see damage increase based on the speed of goo ball.
Just imagine Viscous jumping around the map, puddle punching, gaining speed and then falling on someone like a meteor dealing massive damage
 
I think it can be implemented as some sort of damage multiplier which applies after spirit scaling. The faster you go, the higher the multiplier becomes
 
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