Viscous Cube OOB with Rescue beam

Bsati

New member
Viscous can cube an ally, and a charater can vault on top of it, use rescue beam, and pull themselves and the cubed ally to the maximum height. The character w/ the rescue beam can then jump, and they will pass through the collision, allowing them to walk on top of the map. Easy to recreate once you can figure out how to stay on top of the cube, which is a bit finicky, but easily doable.

Unsure of how gamebreaking it actually is, as you could in theory send any character above the map and shoot across it.
 
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