Viscous cube and actives like rescue beam or knockdown targeting issue

SoulDecapitator

New member
There should be a way to reduce the distance from the crosshair at which an active or an ability can trigger. In a real game scenario people are moving arround and being displaced, so it makes i frustrating when someone is out of range for an instant and you're ability targets a teammate on your peripheral vision.
View attachment Deadlock - 2025-05-27 2-33-22 PM.mp4

Its a similar issue with actives like knockdown, a good example is ivy ult, its pretty easy for the selection to snap to the player being carried by ivy instead of ivy.
View attachment Deadlock - 2025-05-27 2-42-23 PM.mp4
(it's hard to similate with mimic, I might replace the video late

The game Overwatch have a sensitivity slider for these things that might be a good reference.

I timestamped this video at 4:42 where someone shows how it works



Sorry, I know this is not a bug, but I'm unsure where i could post it

And its a feature that would better the experience for players.
 
There should be a way to reduce the distance from the crosshair at which an active or an ability can trigger. In a real game scenario people are moving arround and being displaced, so it makes i frustrating when someone is out of range for an instant and you're ability targets a teammate on your peripheral vision.
View attachment 45194

Its a similar issue with actives like knockdown, a good example is ivy ult, its pretty easy for the selection to snap to the player being carried by ivy instead of ivy.
View attachment 45195
(it's hard to similate with mimic, I might replace the video late

The game Overwatch have a sensitivity slider for these things that might be a good reference.

I timestamped this video at 4:42 where someone shows how it works



Sorry, I know this is not a bug, but I'm unsure where i could post it

And its a feature that would better the experience for players.
you could post this in General feedback channel but its fine
 
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