Viscous alternate fire and melee bug?

There's a built-in delay after using alt fire that prevents you from left click firing. What I think is happening is that the melee animation stops the countdown for the firing delay after an alt fire, so it makes it feel longer. Do you have a clip?
 
Definitely a massive problem for Viscous. Would love to know if what borthpolymer posited is indeed the case behind-the-scenes -- would love any appropriate/requisite tweaking even more so. Whatever the cause, some improvement in Viscous' gunfire-melee-gunfire fluidity (so to speak) would be VERY MUCH appreciated. Playing Viscous on controller/Steam Input is already gimped, given the lack of precision-aiming-assistance via L-trigger zoom/ADS, plus the innate difficulty in accessing quick-cast for Puddle Punch and/or self-cast for The Cube. But those are issues inherent to the character as played with such inputs, i.e. effectively no more than a, and I do hope I'm pronouncing this correctly, a "skill issue".
Nevertheless, as vxgrifxv says -- the timing for gunfire-melee vacillation (esp. alt-fire, o blessed be the Viscous alt-fire) seems bugged in a way that makes Viscous harder to play and limits non-spirit-based combat playstyle options. plz fix TY ILY XOXO
 
There's a built-in delay after using alt fire that prevents you from left click firing. What I think is happening is that the melee animation stops the countdown for the firing delay after an alt fire, so it makes it feel longer. Do you have a clip?
Absolutely! Here you are.

I am holding left click so it will start firing as soon as it is able to.
 

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Absolutely! Here you are.

I am holding left click so it will start firing as soon as it is able to.
Holy jesus do you play in THX all the time. I think this is more of a balancing mechanic than a bug but it is annoying and does kill the flow of Visc kit a bit.
 
Holy jesus do you play in THX all the time. I think this is more of a balancing mechanic than a bug but it is annoying and does kill the flow of Visc kit a bit.
Lol I do enjoy my monitors W I D E. And you might be right but with the time it takes to melee twice you'd think you could shoot again in a reasonable amount of time.
 
yeah, after playing some more I definitely think it's because the melee pauses the post-alt-fire cooldown, making it feel extra long. I'd be curious if it also happens for Yamato or Calico, since those are the only two other heroes that I can think of that have alt-fire variants
 
yeah, after playing some more I definitely think it's because the melee pauses the post-alt-fire cooldown, making it feel extra long. I'd be curious if it also happens for Yamato or Calico, since those are the only two other heroes that I can think of that have alt-fire variants
It almost seems less like a pause and more like a full reset on the wait time seeing as multiple melees seem to yield the same delay.
 
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