Definitely a massive problem for Viscous. Would love to know if what borthpolymer posited is indeed the case behind-the-scenes -- would love any appropriate/requisite tweaking even more so. Whatever the cause, some improvement in Viscous' gunfire-melee-gunfire fluidity (so to speak) would be VERY MUCH appreciated. Playing Viscous on controller/Steam Input is already gimped, given the lack of precision-aiming-assistance via L-trigger zoom/ADS, plus the innate difficulty in accessing quick-cast for Puddle Punch and/or self-cast for The Cube. But those are issues inherent to the character as played with such inputs, i.e. effectively no more than a, and I do hope I'm pronouncing this correctly, a "skill issue".
Nevertheless, as vxgrifxv says -- the timing for gunfire-melee vacillation (esp. alt-fire, o blessed be the Viscous alt-fire) seems bugged in a way that makes Viscous harder to play and limits non-spirit-based combat playstyle options. plz fix TY ILY XOXO