faizkyokaz
New member
I was messing around with the Vindicta model and try to replicate the stylized shader from the game in Blender, but I figured I want to do some quick animation for her since her animation work in the game still need some love.
I think she fits a lot better when she's floating around for her normal walk locomotion, or at least skip around while still floating (i don't know how hard it is for the animation system to have her skip around and the animation is still looking smooth in all walking direction).
As for the melee animation, I think the one in-game is still a placeholder, so I figured that maybe using her Stake as a heavy melee would be a great addition, while the light melee is just using her gun to smack the enemy.
I didn't get to animate her parry, but as simple as her holding her gun to cover her face would be more than enough
View attachment Vindicta_AnimConcept_Full.mp4
Youtube Link here:
Let me know what you guys think!
I think she fits a lot better when she's floating around for her normal walk locomotion, or at least skip around while still floating (i don't know how hard it is for the animation system to have her skip around and the animation is still looking smooth in all walking direction).
As for the melee animation, I think the one in-game is still a placeholder, so I figured that maybe using her Stake as a heavy melee would be a great addition, while the light melee is just using her gun to smack the enemy.
I didn't get to animate her parry, but as simple as her holding her gun to cover her face would be more than enough
View attachment Vindicta_AnimConcept_Full.mp4
Youtube Link here:
Let me know what you guys think!