snortingspy
New member
I believe this has been discussed before BUT wasn't described in detail thoroughly to provide useful information to the developers.
This is not replicable in Sandbox mode. (No noticeable FPS drop)
To replicate this bug: This occurs several minutes after lingering in lane (10+), rotating to a lane quickly, or during a lengthy match.
Problem may not be present on high-end systems or less severe. I believe this greatly affects only mid-to-low end systems significantly.
Impact: Moderate
System Specs: Processor - i7 8700k @ 4.8 GHz
RAM - DDR4 @ 3200MHz XMP ( 2 x 8 GB - Total 16 GB Dual Channel)
GPU/Video Adapter - Nvidia RTX 3070 8 GB Non-LHR
Motherboard: ASrock Fatal1ty Z370 Gaming-ITX/ac
PSU: Corsair Semi-Modular 750W PSU
On the bright side, the game runs more smoothly and is more playable with the recent patch, so I'm glad about that.
Unfortunately, it seems like how Vindicta's ultimate renders or is programmed is very intensive or taxing on systems through the processor. Those with relatively older processors might be hit hardest with this. That's my theory.
This is not replicable in Sandbox mode. (No noticeable FPS drop)
To replicate this bug: This occurs several minutes after lingering in lane (10+), rotating to a lane quickly, or during a lengthy match.
Problem may not be present on high-end systems or less severe. I believe this greatly affects only mid-to-low end systems significantly.
Impact: Moderate
System Specs: Processor - i7 8700k @ 4.8 GHz
RAM - DDR4 @ 3200MHz XMP ( 2 x 8 GB - Total 16 GB Dual Channel)
GPU/Video Adapter - Nvidia RTX 3070 8 GB Non-LHR
Motherboard: ASrock Fatal1ty Z370 Gaming-ITX/ac
PSU: Corsair Semi-Modular 750W PSU
On the bright side, the game runs more smoothly and is more playable with the recent patch, so I'm glad about that.
Unfortunately, it seems like how Vindicta's ultimate renders or is programmed is very intensive or taxing on systems through the processor. Those with relatively older processors might be hit hardest with this. That's my theory.