Vindicta Assasinate fps drop

I was actually able to get it to be visible in a very intense section of the game, it has nothing to do with my set up not being able to handle the game, it only happens when I zoom, you can hear the audio start to screw up and jitter as well. Match ID: 4781905 this happened consistently through out the match, but the more intense the fight the worse it was.
 

Attachments

I was actually able to get it to be visible in a very intense section of the game, it has nothing to do with my set up not being able to handle the game, it only happens when I zoom, you can hear the audio start to screw up and jitter as well. Match ID: 4781905 this happened consistently through out the match, but the more intense the fight the worse it was.
Since cs2 is ported to source 2, i guess they are using same zoom rendering system as in cs2, tho this does not happen in cs for me
 
I get this all the time as well, it is extremely annoying. I think it may be related to the particles from Spirit Burn and Alchemical Fire. But I found that, regardless of how intense or not a fight is, even if I scope in in spawn, my FPS drops from ~150FPS to <20FPS. Furthermore, it appears to be somewhat related with game length? That is, at the start of the game, the bug isn't there; but the longer the game goes on, the worse the FPS is when using ult.
 
Match id 48678651 . In these last teamfights i got laggy heroes Yamato and Victor; as Vindicta i got something like 11 fps during her ultimate scope. As a player who invest everything in her ultimate's spirit power i felt awful. Seems life NVIDIA GTX 1050 ti with 85% render quality and low graphics is still not enough for these VFX boomblasts (during 6vs6 fights)
 
Match id 48678651 . In these last teamfights i got laggy heroes Yamato and Victor; as Vindicta i got something like 11 fps during her ultimate scope. As a player who invest everything in her ultimate's spirit power i felt awful. Seems life NVIDIA GTX 1050 ti with 85% render quality and low graphics is still not enough for these VFX boomblasts (during 6vs6 fights)
I dont remember these scope's issues in previous patches, but i suggest that visual effects from gameskills of Victor and Yamato causes lagggggggggggs
 
Back
Top