vfx: glazed-glass windows at shrine

hecate

Active member
noticed a weird interaction with vision abuse potential:

if you have a McGinnis spectral wall on the other side of the glass windows at the shrines, looking through the windows shows heroes on the opposite side of the wall, allowing for a semi one-way vision.

dunno if the wall needs to be a certain distance away for that to work, i had mine in the large hallway behind mid base bosses
 
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