coiil
Member
Tele:
A black and white T.V. set, floating about head height, and projecting a T.V. character from the neck down as their body. Default body is a cheesy sci-fi astronaut.
Weapon – Electron Gun: Beam, Refracting (Beam will bounce off terrain)
50 Ammo, 9 Bullets Per Second, 7.7 Bullet Damage, 2.65 Reload Time, 30-60 Meter Damage Fall Off Range, 500 m/s Bullet Velocity.
Alt-Fire – Wide Beam: Reduces damage fall of range to 15-30 meters, doubles ammo cost, and widens beam to a 33°.
Boom Toob: Has 2 charges. Throws a large T.V. at the target spot, with it's screen facing the vector-targeted direction and tuned to an action show. If an enemy walks within a 5 meter line front of the T.V. screen, an radius explosion bursts outs, traveling 12 meters. Enemies hit by it take 75 spirit damage, and knocked 8 meters back. Each T.V. can only trigger once every 6s, and lasts 30s.
15 Meter Range, 30s Charge Replenish, 2s CD.
LvL 1: +15s T.V. duration.
LvL 2: +75 Spirit damage.
LvL 5: -3s Trigger delay.
Press Pause: Pauses all units in your field of view, up to 30 meters away for 3s. Paused units turn black and white, and become immune to damage. If you stop looking directly at a paused unit, they become freed from it's effects and take 60 spirit damage.
28s CD.
LvL 1: +50 Spirit damage.
LvL 2: -6s CD.
LvL 5: +30 Meter range.
Change Channel: Change the channel to a horror show, transforming your body into a large Bigfoot monster for 10s. The monster has it's own independent life/stamina bars, +50% debuff resist, and +100% jump/dash distance. It's weapon is a 2 meter long punch that deals both bullet and melee damage, has 0.75 bullets per second, 50 bullet damage, and 'infinite' ammo. Primary-fire is left fist, and alt-fire is right fist (Left/right kicks when midair)
60s CD, 1s Cast Time.
LvL 1: +30% MS.
LvL 2: +25 Bullet damage.
LvL 5: +6s Duration.
Guest Starring: Pulls you and the target enemy hero into the T.V. atop your head, transporting both your bodies into a 50 radius T.V. dimension for 8s. The far wall of the dimension is a glass screen which displace the real world. This screen can be shot through (The bullets fly out into the real world) or walked through to exit the T.V. dimension. If you have Boom Toobs active, their screens will appear along the side walls as smaller glass screens, letting Tele shoot/exit through them.
1.5 Meter Range, 90s CD.
LvL 1: 50 Spirit DPS to enemies within.
LvL 2: Enemies can't dash within.
LvL 5: Killing your guest star refreshes CD.
The T.V. dimension looks like a black and white set. The set is different if you are the astronaut (Alien planet set) or Bigfoot's (Dense forest)
A black and white T.V. set, floating about head height, and projecting a T.V. character from the neck down as their body. Default body is a cheesy sci-fi astronaut.
Weapon – Electron Gun: Beam, Refracting (Beam will bounce off terrain)
50 Ammo, 9 Bullets Per Second, 7.7 Bullet Damage, 2.65 Reload Time, 30-60 Meter Damage Fall Off Range, 500 m/s Bullet Velocity.
Alt-Fire – Wide Beam: Reduces damage fall of range to 15-30 meters, doubles ammo cost, and widens beam to a 33°.
Boom Toob: Has 2 charges. Throws a large T.V. at the target spot, with it's screen facing the vector-targeted direction and tuned to an action show. If an enemy walks within a 5 meter line front of the T.V. screen, an radius explosion bursts outs, traveling 12 meters. Enemies hit by it take 75 spirit damage, and knocked 8 meters back. Each T.V. can only trigger once every 6s, and lasts 30s.
15 Meter Range, 30s Charge Replenish, 2s CD.
LvL 1: +15s T.V. duration.
LvL 2: +75 Spirit damage.
LvL 5: -3s Trigger delay.
Press Pause: Pauses all units in your field of view, up to 30 meters away for 3s. Paused units turn black and white, and become immune to damage. If you stop looking directly at a paused unit, they become freed from it's effects and take 60 spirit damage.
28s CD.
LvL 1: +50 Spirit damage.
LvL 2: -6s CD.
LvL 5: +30 Meter range.
Change Channel: Change the channel to a horror show, transforming your body into a large Bigfoot monster for 10s. The monster has it's own independent life/stamina bars, +50% debuff resist, and +100% jump/dash distance. It's weapon is a 2 meter long punch that deals both bullet and melee damage, has 0.75 bullets per second, 50 bullet damage, and 'infinite' ammo. Primary-fire is left fist, and alt-fire is right fist (Left/right kicks when midair)
60s CD, 1s Cast Time.
LvL 1: +30% MS.
LvL 2: +25 Bullet damage.
LvL 5: +6s Duration.
Guest Starring: Pulls you and the target enemy hero into the T.V. atop your head, transporting both your bodies into a 50 radius T.V. dimension for 8s. The far wall of the dimension is a glass screen which displace the real world. This screen can be shot through (The bullets fly out into the real world) or walked through to exit the T.V. dimension. If you have Boom Toobs active, their screens will appear along the side walls as smaller glass screens, letting Tele shoot/exit through them.
1.5 Meter Range, 90s CD.
LvL 1: 50 Spirit DPS to enemies within.
LvL 2: Enemies can't dash within.
LvL 5: Killing your guest star refreshes CD.
The T.V. dimension looks like a black and white set. The set is different if you are the astronaut (Alien planet set) or Bigfoot's (Dense forest)