venator stun has weird collision detection

Firstly: Ignore the audio in the video clip attachment being out of sync, that is not an Deadlock issue but a separate steam background recording issue I'm attempting to fix. Deadlock devs need not spend time thinking about the audio.

The clip is pretty self explanatory really: it clearly shows that I am beyond the bridge pillar in terms of a straight line between Venator and me, yet I get stunned 'into' the pillar by Ven shotgun blast as far as the game determines, leading to my death due to losing out of movement time.

As much as I hate Abrams to the point of him being my permaban... I can't claim Abram's wall stun feels like it stuns when it shouldn't. Abram's wall stun 100% does line up with what I expect to happen visually as annoying as I find that blue expletive. Having a wall stun that does feel 'fair' shows that it can be done & it is something about Ven's stun that is... just not right.
 

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Show is his Pov. afaik he creates a cone from himself or the ground relative to where he is looking as well if he jumps. and considering Mo's hitbox that looked fine to me. as a mo and venator player i do expect this to happen as it did.
The way I see it is, if your model hitbox has contact with the terrain when affected by the debuff you get stunned. it can work againts ven where it doesnt push people and stuns them instead. Perhaps a ping thing as well when he did you were not, and for those reasons i think its fine
 
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