giggleberry pie
New member
Hi devs! Heavy melees aren't really all too common now that most players have learned how to play around them appropriately. However, just making an item that would let punchers ignore parries (or make them unimportant) would essentially make that item a ticket for ignorant gameplay.
I suggest maybe including an item that grants the ability to (optionally) hold the melee bind down a bit longer so that the player can bait out parries. Highly reccomend including a distinct audio cue for delayable heavies as well so that parriers can tell on the fly when there's a threat of a delayed melee.
This makes the punch/parry interaction about psyching out the other person (by making them ask "when should i parry?") and reading the other player's habits/behaviors. It doesn't make parries pointless and a lot of new interactions could emerge from it.
What type/tier this should be? Not my place to say, I'm not an industry level game designer.
I suggest maybe including an item that grants the ability to (optionally) hold the melee bind down a bit longer so that the player can bait out parries. Highly reccomend including a distinct audio cue for delayable heavies as well so that parriers can tell on the fly when there's a threat of a delayed melee.
This makes the punch/parry interaction about psyching out the other person (by making them ask "when should i parry?") and reading the other player's habits/behaviors. It doesn't make parries pointless and a lot of new interactions could emerge from it.
What type/tier this should be? Not my place to say, I'm not an industry level game designer.