cryogx
New member
Let it be known that I'm suggesting this on the grounds that it sounds way more fun (and hilarious) than actually necessary for the game, and will focus on just its unique effects and not additional stats. It's a melee item that amplifies the positive and negative extremes of melee-focused playstyles.
Idea:
Increase melee and heavy melee cooldown by +150%. On a successful melee, reduce the current melee's cooldown by ~80% (this puts it at half of its original CD. Example: Heavy Melee goes from a 1 to 2.5 sec CD but resets to .5 sec if it connects.)
(Balance effects, if necessary) If parried, reduce resists by ~30% for 3 seconds. Reduce melee damage against objectives by ??%.
Upgrades from?:
Nothing. You're very committed to the melee build if you're buying this, practicality be damned.
Purpose/Use Cases:
The idea takes from magic series in fighting games, where normal attacks get canceled into other ones (technically in order of light to heavy but eh this idea's close enough), and attack canceling in general is fun to do.
For this item, you sacrifice the ability to bait out someone's parry with heavy melee (permanently, if this item's passive, while active otherwise), for the ability to pummel things twice as fast if the target has either had their parry baited by someone else, is CC'd/committed to another animation, isn't paying attention, or is a neutral entity. Light melee may possibly benefit more than heavy here, but either way: If you get parried, you're even more dead than you were without this item, and if you miss, you may as well not use heavy melee for the rest of a fight if you've got no help.
I'm imagining cases in teamfights or 2v1's where someone pings that an enemy burned their parry, and then the resident melee degenerate says "YES CHEF

" , and jumps out of the woodwork to start whaling on them. Mo & Krill ult someone but the Abrams is the real one doing a combo on his target. The melee Paige starts using two books instead of one. You suddenly crumple from hearing 3 quadrillion blows hit you in the back and see a cat running away from your corpse, etc.
Otherwise, pummel neutral camps, slots and objectives faster overall, hence the "Balance effects, if necessary" line up there.
Let me know what you think! I'd be enjoying the hell out of it every game even if everyone starts doing that buffered flying parry into me.
Idea:
Increase melee and heavy melee cooldown by +150%. On a successful melee, reduce the current melee's cooldown by ~80% (this puts it at half of its original CD. Example: Heavy Melee goes from a 1 to 2.5 sec CD but resets to .5 sec if it connects.)
(Balance effects, if necessary) If parried, reduce resists by ~30% for 3 seconds. Reduce melee damage against objectives by ??%.
Upgrades from?:
Nothing. You're very committed to the melee build if you're buying this, practicality be damned.
Purpose/Use Cases:
The idea takes from magic series in fighting games, where normal attacks get canceled into other ones (technically in order of light to heavy but eh this idea's close enough), and attack canceling in general is fun to do.
For this item, you sacrifice the ability to bait out someone's parry with heavy melee (permanently, if this item's passive, while active otherwise), for the ability to pummel things twice as fast if the target has either had their parry baited by someone else, is CC'd/committed to another animation, isn't paying attention, or is a neutral entity. Light melee may possibly benefit more than heavy here, but either way: If you get parried, you're even more dead than you were without this item, and if you miss, you may as well not use heavy melee for the rest of a fight if you've got no help.
I'm imagining cases in teamfights or 2v1's where someone pings that an enemy burned their parry, and then the resident melee degenerate says "YES CHEF



Otherwise, pummel neutral camps, slots and objectives faster overall, hence the "Balance effects, if necessary" line up there.
Let me know what you think! I'd be enjoying the hell out of it every game even if everyone starts doing that buffered flying parry into me.