sevenflags57
Member
One of the things that makes Deadlock so appealing is that you can take any character, and through itemization, play them in dozens of different ways. This is possible in part because most character abilities exist as a buyable item, which allows for a ton of variety in building and play-style, not just for the specific character, but for other characters to fill in gaps in their kits. Characters who have lots of abilities that can deal damage have the option to spec into utility: Abrams' Siphon Life in Scourge, Seven's Static Charge in Knockdown, Dynamo's Rejuv Aura in Health Nova, etc. Characters with good guns have many options such as Holliday's Crackshot in Headhunter, Infernus' Afterburn in Toxic Bullets, Seven's Power Surge in Tesla Bullets, etc.
However; Characters with a lot of utility in their kits, (both already existing, and potential kit designs in the future), have very little options in the way of items that just deal damage. That list starts with Cold Front, and ends with Cold Front. If you want to play spirit on a character better suited for gun or utility (such as Haze, Wraith, Dynamo, Grey Talon, The Doorman, etc), you tend to need to lean really hard on their one token damage ability, which really limits the options these characters have, and isn't very fun to play as or against. Just getting hit repeatedly by the same ability is kinda dull, until you buy a counter item, at which point that character stops existing.
I've looked through all the released abilities in the game, and have found 3 gaps; categories where no equivalent active item exists. I've listed them below, alongside an example item. These items are partially balanced by the need to purchase the Tier 4 Transcendent Cooldown to use them more frequently, and the truth that juggling more buttons is just harder, so they won't necessarily become a staple to every build.
The exact nature of these items (stats/behavior/components) will probably be the result of actual testing, but I feel the addition of items at least similar to these three would help the game a lot, as it would open up a lot more variety in build styles, and make it possible to play characters in a greater variety of roles.
However; Characters with a lot of utility in their kits, (both already existing, and potential kit designs in the future), have very little options in the way of items that just deal damage. That list starts with Cold Front, and ends with Cold Front. If you want to play spirit on a character better suited for gun or utility (such as Haze, Wraith, Dynamo, Grey Talon, The Doorman, etc), you tend to need to lean really hard on their one token damage ability, which really limits the options these characters have, and isn't very fun to play as or against. Just getting hit repeatedly by the same ability is kinda dull, until you buy a counter item, at which point that character stops existing.
I've looked through all the released abilities in the game, and have found 3 gaps; categories where no equivalent active item exists. I've listed them below, alongside an example item. These items are partially balanced by the need to purchase the Tier 4 Transcendent Cooldown to use them more frequently, and the truth that juggling more buttons is just harder, so they won't necessarily become a staple to every build.
Example Item | |
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By far the most common unrepresented ability category is a Burst-Damage Grenade. There are more than a dozen abilities in the game that fit this, but no item exists that can fill a similar niche. Some examples of abilities: Calico: Gloom Bombs The Doorman: Call Bell Dynamo: Kinetic Pulse Holliday: Powder Keg Seven: Lightning Ball |
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A less common but still noteworthy category is the Burst-Damage Skill-Shot. A few examples of abilities: Grey Talon: Charged Shot Sinclair: Vexing Bolt | |
There is also an increasingly large number of melee abilities in the game, but no offensive items for dealing melee damage. Examples of abilities: Bebop: Exploding Uppercut Billy: Bashdown Calico: Leaping Slash Drifter: Rend | oops ignore that component lol |
The exact nature of these items (stats/behavior/components) will probably be the result of actual testing, but I feel the addition of items at least similar to these three would help the game a lot, as it would open up a lot more variety in build styles, and make it possible to play characters in a greater variety of roles.