using any gameinfo.gi options fix an issue with my VPN but break the microphone.

gena.bober

New member
Please excuse the broken English.

I use Mullvad VPN, and deadlock is one of the few games that do not work with it enabled. Even when excluding all .exe files located in the game files in the VPN's split tunneling function, the game just infinitely loads until i turn off the VPN.

But, when using seemingly any of the command options provided in the hanturaya101 competitive config listed at the end of the report in the gameinfo.gi file, the game loads up and works just fine with the VPN enabled, which is incredibly convenient.

But, for some reason, using any of these command lines breaks the microphone in-game, even when starting the game without the VPN enabled.

1760989532186.png

The "Voice Level" meter stays at its highest position even when the microphone is turned off, the "Listen to My Mic" option does absolutely nothing, and players in-game have "pleasantly" informed me that my microphone in-game sounds incredibly high-pitched and abrupt.

I'm 99% sure that using absolutely any option from the list would recreate the issue.

The config (these are put between "ConVars" and the "{" in the gameinfo.gi file, the original can be found here: https://gamebanana.com/mods/609804):
// ================ GRAPHICS SETTINGS ================
// Core Quality
"gpu_level" "0" // Minimum Shader Details Level
"cpu_level" "0" // Minimum Effect Details Level
"mat_set_shader_quality" "0"

// Lighting & Shadows
"r_directlighting" "0"
"r_ssao" "0" // Disable ambient occlusion
"lb_enable_shadow_casting" "0"
"lb_csm_draw_alpha_tested" "0"
"lb_csm_draw_translucent" "0"
"lb_barnlight_shadowmap_scale" "0.5"
"lb_csm_cascade_size_override" "1"
"lb_dynamic_shadow_resolution_quantization" "64"
"r_citadel_sun_shadow_slope_scale_depth_bias" "1.0"
"sparseshadowtree_enable_rendering" "1"
"lb_csm_override_staticgeo_cascades_value" "0"
"lb_csm_receiver_plane_depth_bias" "0.00002"
"lb_csm_receiver_plane_depth_bias_transmissive_backface" "0.0002"
"lb_sun_csm_size_cull_threshold_texels" "30"
"r_lightmap_size_directional_irradiance" "4"
"lb_dynamic_shadow_resolution_base" "256"

// Fog & Atmosphere
"r_enable_volume_fog" "0"
"r_enable_gradient_fog" "0"
"r_enable_cubemap_fog" "0"
"volume_fog_intermediate_textures_hdr" "0"

// Sky & Environment
"r_draw3dskybox" "0"
"r_drawskybox" "1" // Set to 0 to disable skybox
"r_monitor_3dskybox" "0"

// SSAO
"r_citadel_ssao_bent_normals" "false"
"r_citadel_ssao_denoise_passes" "0"
"r_citadel_ssao_quality" "0"
"r_citadel_ssao_radius" "0"
"r_citadel_ssao_thin_occluder_compensation" "0"

// ================ PARTICLE SYSTEM ================
"r_particle_max_detail_level" "0"
"r_particle_cables_cast_shadows" "0"
"r_RainParticleDensity" "0"
"r_physics_particle_op_spawn_scale" "0"
"r_particle_min_timestep" "0"
"r_particle_max_size_cull" "800"
"particle_cluster_nodraw" "1"
"r_particle_mixed_resolution_viewstart" "800"
"cl_particle_sim_fallback_threshold_ms" "4"
"cl_parallel_readpacketentities_threshold" "4"
"sc_cache_envmap_lpv_lookup" "0"
"sc_layer_batch_threshold_fullsort" "40"
"r_particle_gpu_implicit_lds_cache" "1" //Enable the GPU LDS cache for implicit particle compute


// ================ PHYSICS & CLOTH ================
"cloth_update" "1" // Enable cloth physics
"cloth_sim_on_tick" "0"
"presettle_cloth_iterations" "3"
"pred_cloth_pos_max" "1.0" // Reduce cloth prediction
"pred_cloth_pos_multiplier" "0.3"
"pred_cloth_pos_strength" "0.1"
"pred_cloth_rot_high" "0.05"
"pred_cloth_rot_low" "0.005"
"pred_cloth_rot_multiplier" "0.2"
"cl_phys_timescale" "1" // Set 0 to Disable physics

// ================ MODEL & DECAL OPTIMIZATIONS ================
"r_drawmodeldecals" "0"
"r_character_decal_resolution" "1"
"r_decals" "16" // Number of Decals being drawn
"r_propsmaxdist" "800"
"props_break_max_pieces_perframe" "0"
"r_citadel_screenspace_particles_full_res" "0"
"r_citadel_gpu_culling_shadows" "1"
"skeleton_instance_lod_optimization" "1"
"r_size_cull_threshold" "1.2"
"r_hair_ao" "0"
"ik_final_fixup_enable" "0"
"ik_fabrik_align_chain" "0"
"cl_impacteffects" "0"

// LOD
"sc_instanced_mesh_lod_bias" "5" //Bias for LOD selection of instanced meshes
"sc_instanced_mesh_lod_bias_shadow" "5.5" // Bias for LOD selection of instanced meshes in shadowmaps
"sc_instanced_mesh_motion_vectors" "0" // Set 1 if you use motion blur
"sc_instanced_mesh_size_cull_bias" "5" // Bias for size culling of instanced meshes
"sc_instanced_mesh_size_cull_bias_shadow" "5.5" // Bias for size culling instanced meshes in shadowmaps

// ================ ROPE PHYSICS ================
"rope_collide" "0"
"rope_subdiv" "0"
"rope_wind_dist" "0"
"rope_smooth_enlarge" "0"
"rope_smooth_maxalpha" "0"
"rope_smooth_maxalphawidth" "0"
"rope_smooth_minalpha" "0"
"rope_smooth_minwidth" "0"
"r_ropetranslucent" "0"

// ================ TERRAIN & FOLIAGE ================
"r_grass_quality" "0"
"r_grass_start_fade" "0"
"r_grass_end_fade" "0"

// ================ UI & HUD ================
"panorama_disable_box_shadow" "1"
"r_dashboard_render_quality" "1"
"closecaption" "false"
"citadel_hud_objective_health_enabled" "2" // 0=Off, 1=Shrines, 2=T1/T2, 3=Barracks
"citadel_boss_glow_disabled" "1"
"citadel_damage_offscreen_indicator_disabled" "0" // Set 1 to disable
"citadel_portrait_world_renderer_off" "false" //Set true to disable hero hud

// Damage Text (Set it according to your preference)
"citadel_damage_text_lifetime" "1.5"
"citadel_damage_text_lifetime_new" "0.75"
"citadel_damage_text_lifetime_accumulated_new" "2"

// ================ NETWORK & PREDICTION ================
"cl_prediction_savedata_postentitypacketreceived" "1"
"r_frame_sync_enable" "0"

// ================ AI OPTIMIZATIONS ================
"ai_strong_optimizations_no_checkstand" "1"
"ai_expression_optimization" "1"

// ================ MISC ================
"sc_hdr_enabled_override" "0"
"r_texturefilteringquality" "0"
"cl_ragdoll_limit" "0" //Set it on console if ragdoll still lingers longer
"citadel_show_new_damage_feedback_numbers" "0" //Set 1 to enable
"r_pipeline_stats_present_flush" "1"
"r_pipeline_stats_command_flush" "0"
"sv_ag2_low_skel_lod" "true"
"r_max_portal_render_targets" "2" // Set how many amount to render portals
"citadel_hideout_ball_show_juggle_count" "1"
"citadel_hideout_ball_show_juggle_fx" "1"
"citadel_camera_soft_collision" "0"
"cl_input_enable_raw_keyboard" "1"
"voice_initial_buffer_ms" "60" //Reducing voice buffer reduces voice chat latency
"voice_min_buffer_ms" "40" //Reducing voice buffer reduces voice chat latency
"cl_clock_buffer_ticks" "0" //Testing set 1 to smooth over packet loss
"r_pipeline_stats_present_flush" "0"
"mat_colcorrection_disableentities" "0" //Disable map color-correction entities
"hud_free_cursor" "0" //reduces UI input delay in minimap/spectator modes (not sure if this is true)
"audio_enable_vmix_mastering" "0"
"dsp_volume" "0" //idk
 

Attachments

  • 1760989370883.png
    1760989370883.png
    7.6 KB · Views: 1
Back
Top