phatkhat.2004
New member
In my opinion this items are: Split shot, Alchemical fire, Blood trebute, Spellslinger, Rebuttal, Metal skin, Plated armor, Witchmail, Spirit sap, mystic slow and cold front, Decay, Disarming hex, Curse, Focus lens, Scourge.
All my conclusionts based on my personal expirience and unfortunatly i dont have trustwortly statistics.
Split shot: uselles because all unigue advantages are replaceable with other items that have better profit and output .
I suggest rework Split shot to item that in short period time changes Single bullet type shooting to Shotgun type shooting and working backwards. I think this items would have way more potential. Also current Gray Talon ability work as split shot can be reworked same way.
Alchemical fire: uselles for same reason as Split shot.
So I suggest make this item Toxic Bullets analog for character abilitys. After purchasing all your damaging abilitys applyes stack and after target gets N amount of stacks they start burning. Just current effects of alchemical fire but with reduced damage and on target burning. Still gun item, same passive stats.
Blood trebute: uselles for same reasons as Split shot and additional 40 damage per second makes you lose any fight if there no huge skill difference.
I suggest just copy Cultist Sacrifice usage, like VIctors second ability.
Spellslinger: i suggest reworking this item. Instead of getting fire rate you getting impowered shots after using ability. More charcter will benefit from additional damage from shots instead of fire rate. This can be core building item if he gets lower tier components in my opinion.
Rebuttal: rework it and make it Counterspell component. Also you can make Counterspell analog but againt gun damage.
Metal skin and Plate armor: one can be component of another and their stats can be mixed.
Witchmail: instead of reducing cooldown of random ability it can boost damage of random/next ability. Also effect can be triggered by all damage, not only spirit.
Cold Front: i repeat myself and again and suggest making altearnative usage that imposes cold front effect on ability. I just find it uselles and not cool to have sepparate usage for this item. Also no one purchase Mystic Slow separately because of Cold Front.
Scourge: i suggest make it passive and make Torment Pulse his component.
Rest items of my list, in my opinion, can be removed from game and replaced with other items or completly reworked.
All my conclusionts based on my personal expirience and unfortunatly i dont have trustwortly statistics.
Split shot: uselles because all unigue advantages are replaceable with other items that have better profit and output .
I suggest rework Split shot to item that in short period time changes Single bullet type shooting to Shotgun type shooting and working backwards. I think this items would have way more potential. Also current Gray Talon ability work as split shot can be reworked same way.
Alchemical fire: uselles for same reason as Split shot.
So I suggest make this item Toxic Bullets analog for character abilitys. After purchasing all your damaging abilitys applyes stack and after target gets N amount of stacks they start burning. Just current effects of alchemical fire but with reduced damage and on target burning. Still gun item, same passive stats.
Blood trebute: uselles for same reasons as Split shot and additional 40 damage per second makes you lose any fight if there no huge skill difference.
I suggest just copy Cultist Sacrifice usage, like VIctors second ability.
Spellslinger: i suggest reworking this item. Instead of getting fire rate you getting impowered shots after using ability. More charcter will benefit from additional damage from shots instead of fire rate. This can be core building item if he gets lower tier components in my opinion.
Rebuttal: rework it and make it Counterspell component. Also you can make Counterspell analog but againt gun damage.
Metal skin and Plate armor: one can be component of another and their stats can be mixed.
Witchmail: instead of reducing cooldown of random ability it can boost damage of random/next ability. Also effect can be triggered by all damage, not only spirit.
Cold Front: i repeat myself and again and suggest making altearnative usage that imposes cold front effect on ability. I just find it uselles and not cool to have sepparate usage for this item. Also no one purchase Mystic Slow separately because of Cold Front.
Scourge: i suggest make it passive and make Torment Pulse his component.
Rest items of my list, in my opinion, can be removed from game and replaced with other items or completly reworked.