Ult idea. Change teams? Confuse the opposing team.

Infernus ulting? Change his team so that he damages his own teammates. Graves ulting? Turn her own zombies against her! (untill they break their own tombstone).

Getting picked? Change your own team status by alt casting the ult so that you can run away, and if you are smart, take benefit of their heals/ buffs. (but you also cant damage or debuff them).

The ult would essentially make them hostile to their own team, minions, guardian, walkers, patron and even their own spawn would damage them. So if someone is hiding in their spawn/ under walker, just ult them for force them out. Are they trying to get a rejuv? Ult them to get it to your team.

I think you can make a ton of smart plays with this, but is also not too op, at worse, it's a disable.

This would obviously require the devs to refactor a ton so that changing teams does not take that much time as it does right now. Too much work maybe? the refactor might help them in the future.
 
Infernus ulting? Change his team so that he damages his own teammates. Graves ulting? Turn her own zombies against her! (untill they break their own tombstone).

Getting picked? Change your own team status by alt casting the ult so that you can run away, and if you are smart, take benefit of their heals/ buffs. (but you also cant damage or debuff them).

The ult would essentially make them hostile to their own team, minions, guardian, walkers, patron and even their own spawn would damage them. So if someone is hiding in their spawn/ under walker, just ult them for force them out. Are they trying to get a rejuv? Ult them to get it to your team.

I think you can make a ton of smart plays with this, but is also not too op, at worse, it's a disable.

This would obviously require the devs to refactor a ton so that changing teams does not take that much time as it does right now. Too much work maybe? the refactor might help them in the future.
Alternatively, you could just pick Sinclair, and just steal the Infernus ult. Ult-steal gives the player using it agency, unlike this team switch mechanic (which requires the enemy to misplay in a way that's incredibly unrealistic). At the end of the day, this team switch debugging nightmare might as well be a pretty crappy disable/free eshift, rather than something with anywhere close to the play-making potential that an already existing ability has.
 
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