westwerst
Member
Got a few ideas for a Spirit Item entirely based around using and improving Active items.
Trinket Enhancer
All Active Cooldowns are reduced by %
(Or, if this seems far too weak, perhaps it allows active items to build up an additional charge? So you could use two Echo Shards back to back? Or would this break the game with double Refreshers...)
OR more interestingly, could be: "All Active cooldowns have their cooldowns reduced, durations increased, and power enhanced". This second one miiiight be
overkill, as you'd need to introduce some sort of 'power' scaling to each of the actives and itd get messy.
Trinket Enhancer
All Active Cooldowns are reduced by %
(Or, if this seems far too weak, perhaps it allows active items to build up an additional charge? So you could use two Echo Shards back to back? Or would this break the game with double Refreshers...)
OR more interestingly, could be: "All Active cooldowns have their cooldowns reduced, durations increased, and power enhanced". This second one miiiight be
overkill, as you'd need to introduce some sort of 'power' scaling to each of the actives and itd get messy.