Trapper Reimagined

nart

New member
Trapper is a centipede bugman (picture Edgar the Bug meets Randall Boggs), who is posing as a pest removal serviceman. He wears a trench coat that's falling apart at the seams, with his company's logo stitched on the back. He wears a matching fedora with holes for his antennae to stick through.

Trapper is meant to be very squirrelly, evasive, and quick to get where he needs to be. He can sabotage the map, collect information, and apply debuffs to enemies, making him a unique support character with strong spirit output. His high movement speed and stamina rewards strong technical movement skill, while still helping less movement-practiced players to evade quickly.

Stats:
  • Max health: 525
  • Health regen: 3.2
  • Bullet resist: 5%
  • Spirit resist: 0%
  • Move speed: 8.5m/s
  • Sprint speed: 2.5m/s (scales with spirit)
  • Stamina: 4 bars
  • Slide distance scales with spirit
Weapon:
  • 9 ammo
  • 1.1 second reload
  • M1: Shotgun blast, 2.5 bullet damage, 1.6 shots per second, causes additional 1 second of 2.0 DPS weapon damage
  • M2: Consume up to three bullets, shoots that many millipede stacks (3 max), 0.2 shots per second
  • Each millipede stack deal 5 spirit damage per second. Millipedes die on their own after 5 seconds. Enemies can heavy melee to immediately remove 3 millipedes from themselves
1: Infest
  • Throw and hatch a swarm of millipedes eggs. It has x1.2 player movement speed, it can crawl through walls in front of it, it travels for 15m before exploding, and it automatically explodes when within 5m of a hostile enemy. The millipedes do the same damage as the M2.
  • The explosion applies millipede stacks equal to the ability's stacks to each hostile enemy in a 5m radius. Initially, the ability starts with 6 stacks. Each enemy hit by Infest permanently gains 3 stacks.
  • 12s cooldown between charges, 50s charge refill
  • Starts with 1 charge
  • T1: ALL millipedes reduce target's spirit resistance by 2% per stack
  • T2: ALL millipedes damage now scales by an additional 0.7 spirit, and Gain 3m radius
  • T3: ALL millipede explosions silence and disarm hit enemies for 0.1 seconds
2: Bugtrap
  • Set a trap between two points. The original Trapper "siege" ability. When this trap is triggered, if Trapper is controlling his 3, they get alerted, and their spider gains an additional x0.5 movement speed and 20% damage resists for 0.5 seconds (does not stack from multiple instances of damage).
  • When a trap is triggered, all enemies within a 5m radius take 50 spirit damage and receive 20% movement slow for 3 seconds.
  • Starts with 1 charge
  • 20s cooldown between charges, 60s charge refill
  • T1 causes 30% additional movement slow on enemies for 1.2 seconds
  • T2 covers enemies in 6 millipede stacks, and +1 Charge, and +3m radius
  • T3 causes enemies to become silenced and immobilized for 0.8 seconds after movement slow expires
3: Black Widow
  • Deploy a black widow spider. It's large, about the size of a golden statue, with a magic "Evil Eye" on its back that while moving is closed, resembling the red hourglass of a black widow. Similarly to Grey Talon's ultimate, Trapper takes control of the spider. Pressing 1 again returns player control back to Trapper, and pressing 1 at any point returns player control back to the spider.
  • The spider can climb up and down walls and across ceilings.
  • Anything that the spider can see is visible to your team on the minimap, and gets highlighted to indicate that. The minimap shows the spider's range of vision; only things in its total range of vision is seen on the minimap.
  • The spider has 250 health and 1.5 regen. By default, enemy NPCs and structures can attack it if close
  • While the player is controlling Trapper, the spider is hunkered down, with its magical Evil Eye open, which glances around. While hunkered, the spider has 80% bullet and spirit resist.
  • Though it's immediate to swap between control of Trapper and the spider, there is a 180s cooldown if the spider is destroyed
  • T1: Enemy NPCs and structures ignore the spider
  • T2: The spider becomes immune to all damage while hunkered
  • T3 The spider shoots web projectiles at closest visible enemy, causing slow when hit
4: Swarm
  • Clusters of millipedes spawns in a circle around Trapper, one for each currently alive enemy player. Each cluster contains 15 stacks of millipedes. The clusters chase down each enemy player wherever they are, going straight through buildings by crawling into "cracks."
  • 170s cooldown
  • T1: ALL millipede explosions now deal 50% bonus weapon damage against NPCs and structures
  • T2: ALL millipede explosions now apply 50% millipede stacks to enemies 5-10m away
  • T3: -50s Cooldown. ALL millipede explosions now cause additional 10% movement slow.
Recommended starter build items (no particular buy order, I just think these would be worth trying out):
  • Mystic Expansion/Greater Expansion: improves millipede explosion range and Bugtrap's area of effect
  • Extra Charge/Rapid Rechage: more and faster uses of Infest and Bugtrap
  • Veil Walker: get around and set traps easier, if an enemy heavy melees to remove millipedes you can parry while invis!
  • Fleetfoot: removing move speed penalty while shooting and +35% slide distance helps with both chasing and fleeing thanks to movement slows
  • Mystic Slow/Lightning Scroll: all millipedes apply 30% movement speed for 2s / Swarm now applies stun and bonus damage
  • Extra Health/Fortitude: additional health early can be a huge help, and the extra regen and the bonus move speed while over 75% is very nice for getting to crucial spots and setting traps in time
  • Enduring Speed: extra speed and reducing enemy movement speed penalties can help a lot with fleeing or juking an enemy into a trap
  • Long Range: increasing weapon fall-off range and gaining extra movement speed could help catch enemies with M2
  • Split Shot: hit the entire enemy team at once with M2!!!
  • Guardian Ward/Divine Barrier: can help protect yourself while fleeing, or be used on a teammate while you support them with debuffs on the enemy
  • Slowing Hex/Vortex Web: more of the same
  • Extra Spirit/Improved Spirit/Boundless Spirit: pretty obvious
  • Spirit Burn: makes 1, 2, and 4 into late game nukes
 
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