Tooltip Clarification & Dispel Magic (T3) -> Abolish Arcana (T4)

Aer

Member

Abolish Arcana

(—or Abolish Magic. Whichever floats your boat.)

This idea has been floating around in my head for a few months now, and I figured it's time to toss it out into the open (just so I can stop thinking about it).

Seeing as stacking debuffs upon debuffs is becoming more of a prevalent strategy in combat, Dispel Magic could use a bit of an upgrade to make debuffs more bearable to deal with—at least enough to give us breathing room to not feel suffocated by them. Inspired by the Black King Bar and how Unstoppable is one side of its coin against control effects, this item could be the other side of that coin against harmful effects:

Abolish Arcana.png

Abolish Arcana performs exactly the same way as Dispel Magic with the addition of healing +50 more HP, due to its tier, and bestowing the user with immunity to harmful effects—NOT control effects—if they successfully dispel a harmful effect.

Unlike Unstoppable, which is used preemptively to prevent control effects, Abolish Arcana is used reactively to dispel and prevent further harmful effects within the thick of a fight. Much like Dispel Magic, if no harmful effect is dispelled, the item will do nothing and go on its cooldown.

Disclaimer: I'm no balancing wizard. The numbers are just placeholders for the developers to change as they see fit.




Tooltip Clarification

(Apologies in advance to the staff if this segment is supposed to go in the UI Feedback forum instead.)

So, I noticed a trend with a few items not being very clear in what they mean by the specifics of what they do. Using one of the aforementioned items that inspired the above idea, I used to think Unstoppable suppressed (dispelled) all status effects when activated, but it only dispels ongoing crowd control.

For example, it will not dispel Warden's Binding Word during its capture time but will dispel it after it captures the player. Because of its wording for suppression, it gives the impression that it dispels all "negative effects" (debuffs/status effects) that are built-up/applied to the player then grants immunity to the crowd control it lists.

Here is my suggestion for providing more clarity to such items:

deadlock_4kZCoJtU3S.png to... Unstoppable.png

All negative status effects that reduce fire rate, resistances, healing effectiveness, damage output; deals damage after a delay or over time; amplifies damage taken; or builds up into a negative status effect could be labeled as harmful effects in tooltips.

All negative status effects that cripple (movement silence), displace (knockdown/knock-up/pull/push), disarm, interrupt, hex, mute (item silence), silence, sleep, slow, stun, and time stop could be labeled as control effects in tooltips.

All effects—de/buffs—as a whole can still be referred to as status effects while buffs could continue to be called positive effects and debuffs called negative effects.
 
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I can't edit the main post anymore, so I'll just do the sleep-deprived typo correction here:

Abolish Arcana performs exactly the same way as Dispel Magic with the addition of healing +50 more HP, due to its tier, and bestowing the user with immunity to harmful effects—NOT control effects—if they successfully dispel a harmful effect.

Much like Dispel Magic, if no harmful effect is dispelled, the item will do nothing and go on its cooldown.
The words in bold were meant to be "negative effect".
 
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