Time Wall 'hurtbox' appears to be aligned to Spawn direction

Shockeh

New member
Time Wall visual graphic and the 'hurtbox' appear to be entirely independent. The visual behaviour of the wall is always aligned to Paradox; However, the 'hurtbox' of the move to trigger damage/silence appears to always be aligned to the map.

Examples:

Wall 1 - Placed in alignment to the map. This wall does NOT hit Abrams; Working as intended.
wall 1.png

Wall 2 - Placed at 90' to the map. This wall does hit Abrams, despite him clearly not being in the wall. Not working as intended.
wall 2.png

Wall 3 - Moving as far as possible to place the Wall. This demonstrates the distance this can happen at, and possibly evidences the wall 'Hurtbox' being there invisibly. Not working as intended.
wall 3.png

Wall 4 - Placing a wall so Abrams is within the visual graphic, but does not receive either damage OR silence. This is likely because the visual wall is there, but the 'hurtbox' is projecting 90' perpendicular to it.
wall 4.png
 
In case others were wondering, the projectile time stop function uses the same invisible 'hurtbox' as well. The projectile animation (like bullets) will appear to stop in the wall for all wall orientations but if you pay close attention to when the projectile hits a target behind the wall, you can get hit feedback while your bullet is still stopped in the wall.
 
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