The Yule Lad - Disruption Based Hero with tons of Map Prescense

Rabbit Inc

New member
Based on the Icelandic folklore of the yule lads who would either reward those who were good or be very terrible to those who weren't. Essentially the character would be a villain in the sense that he has an extremely flawed sense of justice and believes he has moral superiority over people and enjoys hurting people as much as he enjoys helping them.

As for design, he carries around a large burlap sack with him that he drags on the ground whenever he walks. If possible, allowing him to have access to the tunnel system would be interesting, I would imagine him to be very lanky, tall, and pale (Unnerving visually and his lankiness allowing him to squeeze into the tunnel system) wearing a sort of long fur coat, beanie, and snow boots with a sort of sick grin, something a little more subtle than the drifter's but with eyes that are more endearing but betrayed by the grin.

Gun - A lever action rifle, Winchester based design.

1) Gift - The Yule Lad will be able to mark a teammate to heal them or mark an enemy to lower specific stats or a damage amp.

2) Jacks - The Yule lad will reach into his sack and throw a spray of Jacks on the ground that will cause damage upon being stepped on, different from ivy kudzu as they are activated when moved on and not just being in the area, are thrown in a straight line, can be thrown point blank similar to Calico Gloom Bombs.

3) Tug - The Yule Lad will be able to hold his sack and have it seemingly drag itself forward quickly causing him to move forward quickly and deal a small knock-up to any enemies hit.

4) Snatch - The Yule Lad will lift up his sack and a vortex of wind will suck everything in front of him into the sack for a moment, forcing everyone towards his direction

I understand that if this idea is considered the source material is typically referenced, I would like that but I am not really a huge fan of the orcish troll vibe (doesn't fit the game's vibe either). I would rather him be a human who was consumed by the eldritch force of the sack causing him to look the way he does.


Other Ability Ideas I had were a way to either mark enemies through walls after seeing them keeping him roaming a lot of the time, or being able to have a sort of way to hide himself on the map through an ability, maybe even a sort of weaker Traveller ability or Shadow Weave esque move.
 
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