The queue time on this game is just unacceptable

are u for real? there is just not enough players and 10minutes is not even that bad for SA my friend from australia have to wait 20-30m for a match and even for me on europe it takes 5-10m
 
are u for real? there is just not enough players and 10minutes is not even that bad for SA my friend from australia have to wait 20-30m for a match and even for me on europe it takes 5-10m

Are you happy for waiting this long? Do you think this is acceptable? This is not a pissing contest, I don't care if your region takes even longer to find a game. I think this should change for everyone and it is not something we should find normal.
 
"This isn't acceptable. How dare this unreleased, invite-only game have 10 minutes queue. Cater to my whims NOW!"

You are very correct of course. Shall we add fake people to your game so that the matchmaking take less time? Maybe start the game without 6 players on each team?
 
"This isn't acceptable. How dare this unreleased, invite-only game have 10 minutes queue. Cater to my whims NOW!"

You are very correct of course. Shall we add fake people to your game so that the matchmaking take less time? Maybe start the game without 6 players on each team?

I know you are just a little troll. Don't worry, your mom hates you, but Im sure she is wrong.

Keep going. Blocked.
 
My point stands. Not for the trash "loud voices"that care to comment to defend situations that are not good for anyone.

Devs, please pay attention on this situation, even though it is an alpha game, people still expect the minimum
 
My point stands. Not for the trash "loud voices"that care to comment to defend situations that are not good for anyone.

Devs, please pay attention on this situation, even though it is an alpha game, people still expect the minimum
Like others mentioned, the reason for queue times is that there are just not enough concurrent players.
Also the algorithm actually tries to match players of same skill level (with various results because of mutlipe factors), which also has a substantial limiting factor to which players are picked for match-makin. The alternative would be to speed it up by loosening the criteria, but that would lead to even worse mm, and more players quitting.
My point is, there is no magic trick that the devs can use, and what you are suggesting would most likely bring more harm than good.
 
The truth is that in the past it didn't take so long, people are stopping playing, before there were always 9 thousand people playing, now sometimes there are no more than 2 thousand.
 
Like others mentioned, the reason for queue times is that there are just not enough concurrent players.
Also the algorithm actually tries to match players of same skill level (with various results because of mutlipe factors), which also has a substantial limiting factor to which players are picked for match-makin. The alternative would be to speed it up by loosening the criteria, but that would lead to even worse mm, and more players quitting.
My point is, there is no magic trick that the devs can use, and what you are suggesting would most likely bring more harm than good.
I agree, but the queue is just too long. Nice in theory to play with only people on the same skill level. If in practice it means that you will not be able to play, or will have to wait too long, it simply doesn't work. I would rather play with 1 or 2 players on each team with a small skill difference than waiting 10 or sometimes 30 minutes just to find a game. I believe most players will agree with me on this
 
The truth is that in the past it didn't take so long, people are stopping playing, before there were always 9 thousand people playing, now sometimes there are no more than 2 thousand.
That is it. People are stopping to play, and many of these players will not return after the game goes live to everyone.
 
There are currently over 17 thousand players in game, and at midnight my local time, there were 10 thousand. According to steamdb, deadlock since it's boom in popularity has never had less than 10 thousand concurrent players
 

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This is not a hero shooter, it's a MOBA game, with a shooting mechanic slapped to it, balanced against full 6v6 gameplay. How are you supposed to play a game designed for 6v6 with 1 or 2 players in each team?
I wouldn't bother with this person, they're kinda obviously entitled with their responses. They don't understand that this is a literal alpha playtest.
 
This is not a hero shooter, it's a MOBA game, with a shooting mechanic slapped to it, balanced against full 6v6 gameplay. How are you supposed to play a game designed for 6v6 with 1 or 2 players in each team?
Are you blind or just stupid? Read the complete reply.
 
The truth is that in the past it didn't take so long, people are stopping playing, before there were always 9 thousand people playing, now sometimes there are no more than 2 thousand.
This is never true. U can check ingame to see how many matches are on currently then multiply that by 12 for the amount of players. The game hasnt been under 9k concurrent since it first went fully public. You can check steamdb for that.
 
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