Commander Haus
New member
Thought it would be fun to have a minion style character so decided to try my hand at making a character for the first time.
The Mechanist
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Ability #1: Create Melee Bot (Shredder)
Active: Target an enemy within range and create a small Shredder that charges the target. The Shredder will attack the target until one of the following happens.
- The Shredder's timer expires. (The Melee bots should last for a limited amount of time.)
- The Shredder is killed
- The enemy is killed. If the enemy is killed, the Shredder will target the closest enemy in range of The Mechanist, "Marked" enemies will take priority. If there are none, the Shredder returns to the Mechanist and will attempt to target the next "Marked" enemy or the closest enemy.
Upgrade 1: Shredders gain increased Damage
Upgrade 2: increase charges by 1 and increased duration
Upgrade 3: Shredders deal damage and slow enemies in a small aoe upon death.
Notes: The idea with this ability would be to have 1 bot, maybe 2 in the early game that are running around. Then as the game goes on by the use of items and abilities you would be able to have more running around. My thought is this would be a charges ability and would probably scale off of spirit.
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Ability #2: Create Ranged Bot (Thopter)
Active: Create a small flying drone (Thopter) that follows The Mechanist around. The Thopter will target the closest enemy within range of The Mechanist, unless a target is affected by "Marked". Thopter's will focus the nearest target within range that is affected by "Marked". The Mechanist can have 2 Thopter's maximum at a time.
Upgrade 1: Thopter health is increased
Upgrade 2: Thopter attack speed is increased
Upgrade 3: Maximum bot count is increased by 1
Notes: These should be able to be destroyed by enemy damage.
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Ability #3:
Passive: Your auto attacks apply stacks of "lock on" to enemies hit. Once an enemy gains enough stacks of "lock on" they become marked for a limited amount of time. Marked targets take increased damage from all sources.
Active: The Mechanist can see enemies through walls at X meters. The Mechanist cannot be Crowd Controlled while this is active.
Upgrade 1: Increased duration
Upgrade 2: Attacks apply more lock on
Upgrade 3: Marked targets take more damage and increased sight through walls
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Ability #4: Overclock
Active: The Mechanist and all his bots gain move speed and attack speed.
Upgrade 1: The Mechanist & all bots gain a temporary shield
Upgrade 2: Gain increased Duration
Upgrade 3: Reduces cooldown of other abilities during the duration
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The Mechanist
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Ability #1: Create Melee Bot (Shredder)
Active: Target an enemy within range and create a small Shredder that charges the target. The Shredder will attack the target until one of the following happens.
- The Shredder's timer expires. (The Melee bots should last for a limited amount of time.)
- The Shredder is killed
- The enemy is killed. If the enemy is killed, the Shredder will target the closest enemy in range of The Mechanist, "Marked" enemies will take priority. If there are none, the Shredder returns to the Mechanist and will attempt to target the next "Marked" enemy or the closest enemy.
Upgrade 1: Shredders gain increased Damage
Upgrade 2: increase charges by 1 and increased duration
Upgrade 3: Shredders deal damage and slow enemies in a small aoe upon death.
Notes: The idea with this ability would be to have 1 bot, maybe 2 in the early game that are running around. Then as the game goes on by the use of items and abilities you would be able to have more running around. My thought is this would be a charges ability and would probably scale off of spirit.
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Ability #2: Create Ranged Bot (Thopter)
Active: Create a small flying drone (Thopter) that follows The Mechanist around. The Thopter will target the closest enemy within range of The Mechanist, unless a target is affected by "Marked". Thopter's will focus the nearest target within range that is affected by "Marked". The Mechanist can have 2 Thopter's maximum at a time.
Upgrade 1: Thopter health is increased
Upgrade 2: Thopter attack speed is increased
Upgrade 3: Maximum bot count is increased by 1
Notes: These should be able to be destroyed by enemy damage.
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Ability #3:
Passive: Your auto attacks apply stacks of "lock on" to enemies hit. Once an enemy gains enough stacks of "lock on" they become marked for a limited amount of time. Marked targets take increased damage from all sources.
Active: The Mechanist can see enemies through walls at X meters. The Mechanist cannot be Crowd Controlled while this is active.
Upgrade 1: Increased duration
Upgrade 2: Attacks apply more lock on
Upgrade 3: Marked targets take more damage and increased sight through walls
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Ability #4: Overclock
Active: The Mechanist and all his bots gain move speed and attack speed.
Upgrade 1: The Mechanist & all bots gain a temporary shield
Upgrade 2: Gain increased Duration
Upgrade 3: Reduces cooldown of other abilities during the duration
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