H1N1
New member
The Matador
The Matador (actual name suggestions welcome) is a bull fighter who's kit is designed to make him a frontliner/initiator with base stats that reflect that.
Abilities:
The Matador (actual name suggestions welcome) is a bull fighter who's kit is designed to make him a frontliner/initiator with base stats that reflect that.
Abilities:
1 - Challenge (Active): The Matador waves his red cape, taunting enemies in a small radius (similar to Axe's Berserkers Call). Enemies in the radius will turn to face The Matador and will auto attack him for the duration. During this time The Matador has increased bullet resist and can use abilities, but can not move.
Base Ability Details:
Cooldown: 40s
Taunt Duration: 2s
Taunt Radius: 10m
Bullet Resist: 20%
Ability Upgrades:
T1: +5m Taunt Radius
T2: +1s Taunt Duration
T3: +10% Bullet Resist
T2: +1s Taunt Duration
T3: +10% Bullet Resist
2 - Lacerate (Active): The Matador swings his sabre in an arc, causing targets hit to bleed and be slowed.
Base Ability Details:
Cooldown: 20s
Duration: 4s
Arc Radius: 5m
Arc Angle: 120 degrees
Slow: 20%
Bleed DPS: 2% Max HP Spirit DPS
Ability Upgrades:
T1: -3s Cooldown
T2: +2% Bleed DPS
T3: The Matador spins 360 degrees hitting all targets within the radius
T2: +2% Bleed DPS
T3: The Matador spins 360 degrees hitting all targets within the radius
3 - Desvío (Active): The Matador uses stamina to sidestep the next instance of incoming damage. You can not cast this if you have no stamina. After casting Desvío, The Matador gains stamina regen for a short duration.
Base Ability Details:
Cooldown: 35s
Min. Damage Threshold: 200
Stamina Cost: 1 Bar
Stamina Regen Rate: +25%
Stamina Regen Duration: 2s
Ability Upgrades:
T1: -5s Cooldown
T2: +15% Stamina Regen and +1s Stamina Regen Duration
T3: +1 Charge (Does not start with charges, cooldown between charges: 6s)
T2: +15% Stamina Regen and +1s Stamina Regen Duration
T3: +1 Charge (Does not start with charges, cooldown between charges: 6s)
4 - Encierro (Active): The Matador summons a large spirit bull which charges towards him, pulling nearby enemies along with it. When the bull hits a wall or reaches the end of its range, affected enemies are knocked down and stunned for a short duration.
Base Ability Details:
Cooldown: 130s
Bull Spawn Distance: 50m
Bull Charge Range: 30m
Bull Charge Radius: 10m
Stun Duration: 1s
Ability Upgrades:
T1: +10m Bull Charge Range
T2: -30s Cooldown
T3: Encierro now spawns 2 bulls that charge side by side (effectively doubles Bull Charge Radius)
T2: -30s Cooldown
T3: Encierro now spawns 2 bulls that charge side by side (effectively doubles Bull Charge Radius)