The Gnome Trio. The Living Projecter. The Headhunter

TokenNoob

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Tee, Nee and Trii - The Gnome Trio

It is a terrifying thing when a young witch first realizes and discovers their magical talents. Historically, it almost always resulted in catastrophic accidents. A fire here, a storm there. But for young Evelyn, her desire for friends manifested in her innate talent to bring life to inanimate objects. She was constantly on the move, and so she never had the chance to make friends. Her only companions were the three garden gnomes that she packed into her bag from the very first proper home she remembered living in, before she was relegated to living in apartments and motels. So, when her magic eventually revealed itself, she was ecstatic when she inadvertently used her gift to bring life into her favourite garden gnomes, her best and only friends she ever had. Tee, Nii and Trii never thought deeply about how they were brought into this world. All they knew was that they loved and cared for Evelyn, their creator. She was their whole world.
Then one day, they came for her. Strangers in the night that came to kidnap the girl. Yet despite the danger she was in, Evelyn only ever thought of her dear gnome friends and hid them from view, before the strangers took the young witch and her mother. Suddenly, in a single night, the gnomes were thrust into a world without their creator to greet them with a warm smile. While they were initially confused and lost, they eventually resolved to do whatever it takes to find and reunite with Evelyn.
Now they travel the American landscape searching for their creator. And the only hints they’ve been able to obtain so far in their travels was the name of a group who called themselves the Friends of Humanity, and an address located in the Cursed Apple.


Reeler - The Living Projecter

The OSIC and Fairfax Industries have plenty of joint ventures under their name. Was on those ventures was Project Kronos. The OSIC felt they needed an automaton of their own, like Bebop and Dynamo, but without the agency they both currently enjoyed. An automaton that was solely loyal to the OSIC and the American government. An automaton with the ability to manipulate time, if the Fairfax blueprints were reliable, which they almost always were. A counterweight to the threat posed by Paradox.
It took years, but eventually they created the perfect weapon: Project Kronos, an automaton with the ability to manipulate time and space. At first Kronos seemed to be everything the OSIC could ask for, but for one glaring flaw: Kronos also had sentience. It wasn’t obvious at first, but when it spoke its first words, the higher ups became worried. But as far as they could tell, it seemed amenable and loyal to the OSIC. But during their attempts to educate it using footage from old reels, its handlers found themselves a tad disappointed in its avid interest more in how the footage was filmed rather than its content. But it still learned what was taught of it, provided it was rewarded with more films to watch.
When the time finally came to put it to the test, Kronos was tasked to eliminate a pack of werewolves. It did its job with cold efficiency. But when its handlers ordered it to eliminate the young wolf pups as well, Kronos refused. In the films they showed it, the heroes always took down the villains but always spared the children. Slaughtering the wolf cubs was not heroic. In that moment, its handlers saw nothing but a defunct weapon too dangerous to be left to its own devices. So they were ordered to “decommission” Kronos as well as the wolf pups. Kronos fought back and defended the pups and slaughtered the agents tasked to kill them.
Now Kronos is on the run, denouncing his calling to be a weapon, and actively pursuing his goals to be a film maker and learn how to make films like the ones he watched with the OSIC. He even decided to change his name to better suit his current aspirations......

Alejandro - The Headhunter

Alejandro was one of the most reliable tour guides anyone could ask for if they wanted to venture deep into the Amazon Rainforest, and he took pride in that job. So, when an American archaeologist, Dr Alina Courtney, hired his services for an expedition into the jungle to uncover some lost ruins, Alejandro jumped at the chance to accept the offer. It was a dangerous trek and normally he would advise against it, but there was too much money for him to ignore and if they were going into the jungle anyway, they would have the best chance with him by their side.
After several grueling days of traversing the wild jungle, and after a few tragic casualties, the expedition finally reached its destination: the Lost Temple of Etsa. Alejandro had never ventured this deep into the forest and his instincts warned him not to enter. But when Dr Courtney insisted on continuing the expedition with or without his help, Alejandro felt obliged to assist them. He didn’t want their deaths on his conscience.
The temple ruins were filled with traps and the expedition lost even more men and women delving into its depths. Whenever Alejandro suggested to head back, Courtney insisted on moving forward.
When they finally found what they were looking for, there were only a handful of people left on the expedition. But Dr. Courtney didn’t seem to care. All she cared about was the golden idol resting on the pillar in the center of the large temple chamber. While all Dr Courtney saw was the find of the century, all Alejandro could see was a room full of shrunken heads on the walls, with glowing eyes glaring down at them. Before Alejandro could warn Dr. Courtney, she had already removed the idol from the pillar and activated the trap. The only entrance to the room began to close. Realizing what was happening, Dr. Courtney fled the room and escaped before the stone slab closed the room. Everyone else wasn’t so lucky.
Starving and suffocating to death was slow and torturous work. When Alejandro finally died, he was almost relieved that it was all going to be over.
Alas, fate had other plans.
When he woke up again, Alejandro found himself lying on the forest floor, almost unscathed as though he hadn’t been trekking in the rainforest for the last few days. The only key difference now, several shrunken heads hung from his belt, and his eyes now glowed with the same green light as the heads he saw in the temple chamber. He could also now hear ominous whispers compelling him to find the idol and kill whoever possessed it. While Alejandro never fashioned himself a killer, he couldn’t deny the prospect was all too appealing at the moment. After all, he still hadn’t been paid yet.
Where did Dr. Courtney say she was from again? Was it New York?
 
Tee, Nee and Trii (3 gnomes in a trenchcoat)

Gunner Gnome. Buff Gnome. Witch Gnome.

Note: Each individual gnome has the same model size as Rem.


1: Trii
Trii separates himself from his siblings, and you pilot him for a duration. Trii’s gun has split shot, he only uses your weapon items and has 30% of your max health. If his siblings die, Trii also dies. If Trii dies, his death is treated as a hero kill with 30% of the souls being granted to his killer. Trii respawns next to his siblings and the timer is equal to the ability cooldown. Can press 1 to recall Trii back to his siblings.

Bonus Ability: Gnome’s Wrath
Passive: Trii’s bullets have a chance to deal bonus weapon damage.

T1: Nearby allies gain bonus fire rate.
T2: Reduced cooldown.
T5: Bullets apply a stacking bullet resist debuff up to a max.

2: Nee
Nee separates himself from his siblings, and you pilot him for a duration. Nee cannot attack, has a healing aura, only uses your vitality items and has 40% of your max health. If his siblings die, Nee also dies. If Nee dies, his death is treated as a hero kill with 30% of the souls being granted to his killer. Nee respawns next to his siblings and the respawn timer is equal to the ability cooldown. Can press 2 to recall Trii back to his siblings.

2.4 Bonus Ability: Vanguard Gnome
On cast, allies around you gain a shield purging all negative buffs for a duration

T1: Nearby allies gain bonus move speed
T2: Nearby allies gain bonus bullet and spirit resistance
T5: Nearby enemies have their damage output reduced

3: Tee
Tee separates herself from her siblings, and you pilot her for a duration. Tee cannot attack, has her own abilities, only uses your spirit items, and has 30% of your max health. If her siblings die, Tee also dies. If Tee dies, her death is treated as a hero kill with 30% of the souls being granted to her killer. Tee respawns next to her siblings and the respawn timer is equal to the ability cooldown. Can press 3 to recall Tee back to her siblings.

3.1: Poison Bloom
You plant a flower bud onto an enemy hero. After a delay, the flower blooms and deals spirit damage. Starts with 2 charges.

T1: +1 charge on Poison Bloom
T2: Poison Bloom deals spirit DPS during the delay.
T5: When Poison Bloom deals the final spirit damage, the target and nearby enemies are rooted for a duration.

3.4 Bonus Ability: Coup De Grace
When Tee dies, she detonates and deals massive spirit damage to nearby enemies. Can automatically activate and detonate herself with 4

4: Divided We Conquer
After casting your ult, you then pick 1, 2 or 3. The siblings then split up with you piloting the sibling corresponding to the ability you picked for a duration. You can pilot different gnomes using tab + corresponding ability number.
Trii automatically attacks nearby enemies, prioritizing heroes. Tee automatically casts her abilities on the nearest enemy, prioritizing heroes. Nee hovers near the lowest health allied hero within range. All three siblings are granted an extra ability. Enemies who kill the siblings will get no souls unless all three are killed.

T1: Bonus health for all the siblings.
T2: Tee and Nee gain their own guns.
T3: The individual siblings share all their items
 
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Reeler

Cinephile. Positioning. Support.

1: Captivating Screen
Place a screen on a wall or the ground. The screen displays footage of a countdown from 3. When the countdown reaches 0, the screen plays black and white footage and nearby enemies start moving towards the screen for a duration. If any enemy reaches the screen, the screen explodes and deals spirit damage (scaling with spirit power) to nearby enemies.

T1: Reduced cooldown
T2: Explosion applies a damage amp on affected enemies
T3: Explosion curses enemies for a duration

2: Frame Rate Manipulation
Reeler starts recording, shining a spotlight ahead of him. If the spotlight touches an ally, they gain bonus move speed as long as you aim the spotlight at them. If the light touches an enemy, their move speed is reduced, and their stamina slowly drains as long as you aim the light at them.

T1: Tracking allies gives both of you health after a duration.
T2: Tracking enemies deals spirit damage to them after a duration.
T5: Tracking enemies stuns them after a duration.

3: Captured for Posterity
Reeler channels the ability for a duration. He projects a small screen showcasing footage of a countdown from 4. When it reaches 0, Reeler takes a snapshot of the closest allied hero in his line of sight. The allied hero disappears and is transported to a black and white imitation of the map. Reeler is invulnerable and immobile for the duration and displays the allied hero’s perspective on a projected screen for everyone to see. At the end of the duration, the hero returns to the initial map corresponding to their location in the black and white world. If the hero reaches a certain range of the map before the duration expires, the hero returns and Reeler teleports to their location.

T1: Captured ally gains bonus stamina and move speed
T2: Reduced channel time
T5: Both you and ally hero heal if hero reaches the teleportation range

4: Before Image
Reeler channels the ability for a moment. He projects a screen showcasing a countdown from 3. When the countdown reaches 0, Reeler takes a snapshot of every enemy hero in his line of sight. The flash of light creates a stationary negative copy of each enemy hero standing where the hero stood when the light flashed. The screen then shows another countdown from 3. When it reaches 0, enemy heroes rewind their movements until they reach back to their negative copies.

T1: Enemies deal less damage after the snapshot
T2: Deal spirit damage to enemies when they return
T5: Unstoppable while counting down
 
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