Templar Knight Hero Idea - Tank/Burst DPS [Vanguard - Cleaver - Punisher]

Azumi

New member
LORE
[Hero Name] is an initiated knight of a clandestine order—an ancient brotherhood that resurfaced in 18th-century England with a singular purpose: to cleanse the world of abominations that fester beyond the reach of law and light. Where institutions falter and faith crumbles, [Hero Name] made sure justice endures.

Now assigned to New York, [Hero Name] pursues a singular quarry—the Drifter, a four-century-old vampire whose presence has left entire boroughs hollowed by fear and disappearance. Clad in relic-forged armour reminiscent of medieval crusaders and wielding a consecrated blade of immense antiquity, [Hero Name] stands as both executioner and warning.

A vocal supporter of The Friends of Humanity, [Hero Name] believes survival demands difficult choices and uncompromising resolve. This conviction has earned [Hero Name] allies, but also garnered the attention of The Baxter Organization and OSIC. Both groups openly condemn [Hero Name]’s methods, citing excessive force, and ideological extremism.

To some, [Hero Name] is a necessary weapon in an unwinnable war. But to others, they are proof that the line between salvation and fanaticism has already been crossed.

(Hero Name TBA)

WEAPON
Sin Taker
[Short Range] [Burst Fire]
Two-handed antique claymore with a bright red blade. Has 12 ammo.

LMB - Performs a slashing attack to launch diagonal fiery shockwaves onto enemies. Has short-medium range, slow travel speed, decently large hitbox, has medium attack speed. Uses 1 ammo.
RMB - Zooms in.

Melee - Performs a slightly diagonal horizontal slash (left and right alternating).
Heavy Melee - Performs a circular sweeping attack that hits in a 360 degree radius.


ABILITIES
Ability 1 - Rite of Passage (Active, Targeted Cast)
Fire a flaming bolt that heals allies and damages enemies.
Bounces up to 2 times between in-range targets.
Each bounce increases damage and healing by 15%.
Deals Spirit Damage.
Deals 50% damage to Troopers and Guardians.
T1 – Cooldown reduced
T2 – Hitting a Hero grants +10% Weapon Damage and +10% Move Speed for 5s
T3
– Bounces +2. Bounce bonus increased to 25%

Ability 2 - Backstroke (Active)
Thrust the sword hilt forward sharply, stunning enemies in front of you.
Deals Melee Damage.
T1 – Applies -40% Movement Slow for 5s
T2
– Gains 2 Ability Charges and deals Heavy Melee Damage
T3
Silences enemies for 1s

Ability 3 - Cleaving Fervor (Passive)
Melee Attack range increased by 3m and Melee attack width by 1.5m.
Passively gain 10% Weapon Damage per Enemy Hero in 20m.
T1 – Heavy Melee wind-up is 60% faster
T2
– Gain 9% Bullet Resist per Enemy Hero under 20m
T3 – Fire Rate items applies to Melee attacks. +30% Fire Rate

Ability 4 - Penance (Short-Channeling, Area)
Channel briefly, then throw your sword with both hands skyward, plummeting it down – crashing and igniting the area.
Deals Spirit Damage. Has a 15m radius.
Enemy Heroes killed with this ability permanently increase Melee Damage by 5%.
Permanent Melee Damage gain diminishes to 0.5% after a certain threshold.
T1 – Initial impact reduces Melee Resist by 40% for 8s
T2
– Channel duration reduced by -1.5s
T3
– Permanent Melee Damage gain increased to 9% per hit
 
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