Talon Has No Hitbox During Ultimate for Melee or Stun Abilities

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Tested: Charging Grey Talon as Abrams while Grey Talon is ulting; Charge does not interact with grey talon in any way. Abrams charges through grey talon’s character model, does not pick Talon up, and does not stun talon when Abrams hits the wall.

Tested: Punching Grey Talon while he is ulting; heavy melee will travel straight through grey talon’s while he is ulting, failing to make contact or do any damage.
 
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For more info and for those who want to watch th replay-file,
Match-ID: 44553123
https://statlocker.gg/match/44553123/summary

The "Guided Owl"-description most certainly needs elaboration or a complete rewrite to not omission hidden mechanics.

From the "technical"-perspective.
it appears during the "Guided Owl" Grey Talon-model enters the same or at least similar intangible state as all "guests" do during the "Hotel Guest" of The Doorman.
This to consider player controls are also moved to a "clone" in both cases (the spirit owl and the Baroness-clone).

An "oddity" in both cases is the player & character can still perish from "damage-over-time" and other specific effects so it is not like they're in an invincibility-state.
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The other thing about this is that it doesn’t always happen if the bird is close by — tested in hideout and sometimes was able to hit him/stun him. My guess as to what happens is that there is some kind of optimization to stop players from checking collisions on each other if they are too far away / not even in line of site, except that when Talon’s is ulting his bird is considered to be his location so once it gets too far away his hitbox/hurtbox no longer checks for interactions with players that are close to his player model
 
This is still a problem. Mina's bats from her ulti won't target Grey Talon during his ulti because of the aforementioned lack of hitbox.
 
I am 99% sure it is based on how far the bird is from talon, has to be some type of collision box optimization e.g. no one is going to melee another char from outside the max heavy melee distance so we stop checking for it once players are x distance away. Except the game thinks talon bird is his only model, so once it is outside heavy melee range you can’t melee him anymore. Also why shooting still works — it wouldn’t have that optimization. they need to make sure the talon model keeps the bounding/detection box instead of giving it to the bird.
 
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I am 99% sure it is based on how far the bird is from talon, has to be some type of collision box optimization e.g. no one is going to melee another char from outside the max heavy melee distance so we stop checking for it once players are x distance away. Except the game thinks talon bird is his only model, so once it is outside heavy melee range you can’t melee him anymore. Also why shooting still works — it wouldn’t have that optimization. they need to make sure the talon model keeps the bounding/detection box instead of giving it to the bird.

Makes one wonder how they made the whole package* called "Redeemer" in "Unreal Tournament"-games:
https://unreal.fandom.com/wiki/Redeemer

*"Package" meaning in this case the player-model and everything else in relation while "Guided Owl / Redeemer" is active.
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