I would still like us to discuss the basis of capabilities.
What is an Ultimate?
An ultimate is an ability with a lot of DMG potential and which requires a certain skill to use it correctly. I say DMG, but that can be equivalent to applying a big buff with big potential.
Except that in Deadlock, you are given items, which reset the cooldown of your ultimate. And everyone finds that normal.
It's been 3 days with friends, we've only fallen against Dynamo / Yamato, who have 2 ultimates in a row.
So back to it, what is an ultimate? An ability that has great potential for turning around Teamfights, which requires a certain skill for it to have a devastating effect. As much in the damage, as in the buffs given by the latter.
We therefore end up with a Dynamo, which, thanks to its ultimate, can suck in the entire opposing team (if used well) for a period of 3.5 seconds (vanilla without mod to increase the duration)
We therefore find ourselves with a Yamato, which, thanks to its ultimate, can become invulnerable for 6.5 seconds.
I could talk about all the ultimates in the game, but....
If we now buy the Refresher (This item which can reset the cooldown of all your abilities and restore all your charges)
We find ourselves with a Dynamo which has a 4th ability and no longer an ultimate, which it can chain together 2x in a row, which has the potential to block an entire opposing team or a large game (if used well again times) for 7 seconds (without buff)
Now let's talk about Yamato, who then finds herself with 2 ultimate charges, which can make her invincible for 13 seconds....
Does it still make sense to define this ultimate ability?
Forgive me for seeming bitter/angry. But by being in these situations so often, we start to feel more frustration than fun in the games...
So I assure you, we're having fun playing your games.
But with the lack of means for comeback, + the fact that we transform what we call an ultimate, into a basic capacity via items, I find that it gives a strange feeling.
As if balancing isn't important to you.
And I see you little haters coming, who just love to say that everything is shit.
I know what a moba is, I know that we often encounter problems like "game length, item too strong on certain characters, etc..."
But give a game, in which we allow a guy to remain invulnerable for 13 seconds, while you next to him, you have an ultimate from Abrams, which you launch once every 120 seconds, which stuns for 1 second... .
As I said, it gives a real impression of "taking lightly the fairness of the characters"
There you go, I'll leave you with that, I was just giving my impression.
You do what you want with it, have a nice day everyone
What is an Ultimate?
An ultimate is an ability with a lot of DMG potential and which requires a certain skill to use it correctly. I say DMG, but that can be equivalent to applying a big buff with big potential.
Except that in Deadlock, you are given items, which reset the cooldown of your ultimate. And everyone finds that normal.
It's been 3 days with friends, we've only fallen against Dynamo / Yamato, who have 2 ultimates in a row.
So back to it, what is an ultimate? An ability that has great potential for turning around Teamfights, which requires a certain skill for it to have a devastating effect. As much in the damage, as in the buffs given by the latter.
We therefore end up with a Dynamo, which, thanks to its ultimate, can suck in the entire opposing team (if used well) for a period of 3.5 seconds (vanilla without mod to increase the duration)
We therefore find ourselves with a Yamato, which, thanks to its ultimate, can become invulnerable for 6.5 seconds.
I could talk about all the ultimates in the game, but....
If we now buy the Refresher (This item which can reset the cooldown of all your abilities and restore all your charges)
We find ourselves with a Dynamo which has a 4th ability and no longer an ultimate, which it can chain together 2x in a row, which has the potential to block an entire opposing team or a large game (if used well again times) for 7 seconds (without buff)
Now let's talk about Yamato, who then finds herself with 2 ultimate charges, which can make her invincible for 13 seconds....
Does it still make sense to define this ultimate ability?
Forgive me for seeming bitter/angry. But by being in these situations so often, we start to feel more frustration than fun in the games...
So I assure you, we're having fun playing your games.
But with the lack of means for comeback, + the fact that we transform what we call an ultimate, into a basic capacity via items, I find that it gives a strange feeling.
As if balancing isn't important to you.
And I see you little haters coming, who just love to say that everything is shit.
I know what a moba is, I know that we often encounter problems like "game length, item too strong on certain characters, etc..."
But give a game, in which we allow a guy to remain invulnerable for 13 seconds, while you next to him, you have an ultimate from Abrams, which you launch once every 120 seconds, which stuns for 1 second... .
As I said, it gives a real impression of "taking lightly the fairness of the characters"
There you go, I'll leave you with that, I was just giving my impression.
You do what you want with it, have a nice day everyone