thatonedanguy
New member
Conusmable items, used sparingly, could solve quite a few of Deadlock's current issues with item balance (when combined with hero abilities). Echo shard is core on Bebop bomb build or Refresher is core on an ult Dynamo build, yes! Those are great, fun uses of the item. A magician that double rabbit hexes your whole team twice is unfun. A Yamato that refreshers and double ults your whole team is not fun to play against. My arguement is that refresher and echo shard (and possibly other items) could stand to be on a long cooldown, consumable use.
If items can only be used one time, they are much more fun and impactful to execute or counter successfully. There would also be an excellent addition of the new layer to track in game: is refresher/echo shard available right now and can the other team afford one. Starving out jungle and securing souls is a core part of the game already, but items are only counter bought. Very, very rarely does anyone sell a truly impactful item, but what if it was a limited resource?
Yoshi - Cook.
If items can only be used one time, they are much more fun and impactful to execute or counter successfully. There would also be an excellent addition of the new layer to track in game: is refresher/echo shard available right now and can the other team afford one. Starving out jungle and securing souls is a core part of the game already, but items are only counter bought. Very, very rarely does anyone sell a truly impactful item, but what if it was a limited resource?
Yoshi - Cook.