Bjackson518
New member
Hi all, just as a quick aside the games fantastic and I can't wait to see what new stuff comes to it over the coming years!
My item idea was for a T3 Spirit item called "Spirit Fu" (feel free to name this anything better lol)
T3 Spirit - Spirit Fu
$3500 (Components Spirit Strike)
+200 Spirit Shield
+4 Health Regen
+40% Melee Damage
Passive (8s Cooldown)
When you perform a light or heavy melee attack against a hero, Deal extra spirit damage, reduce the targets spirit resist and temporarily prevent their parry.
(8s Duration)
My idea for an item was to have something that builds out of the spirit strike item in the shop as there aren't a wealth of melee items currently in the shop and the effects of the item feel like that match that price range well. This item would allows for more aggressive play with melee as by landing a melee attack on a hero, you open them up to further melee. Highly skilled players will look to parry you when you attempt to melee them in general and this is a great mechanic that I hope this item could spice up a little bit further, for example if a good player you're fighting could parry your heavy melee attack every time this opens up the angle of trying to land a light melee first to open him up for the bigger hit with less risk while still giving the defending player the chance to play around it either by movement or anticipating the light melee attempt and getting a parry on that instead.
I picked the stats based on similar T3 items in the shop and based on the stats that T1 Spirit Strike gives you but it could also buff the "extra spirit damage" stat on the melee attacks or perhaps give a larger spirit resist reduction to the target, hopefully playing well with heroes who get in close to use their abilities. The extra health regen and melee damage could also help players who want to secure trooper souls via melee as it can sometimes be riskier and open you to be poked. Also as a nice little thing thanks to parry's natural cooldown the game already has the UI icons in game to show players their parry is disabled
The people who cooked this game up obviously know a hell of a lot more than I do about design so if the stats aren't fine tuned maybe someone could forge it into something better but I hope if this idea seems wack that at the least maybe it could inspire someone else to come up with something in a similar vein. Thank you!
My item idea was for a T3 Spirit item called "Spirit Fu" (feel free to name this anything better lol)
T3 Spirit - Spirit Fu
$3500 (Components Spirit Strike)
+200 Spirit Shield
+4 Health Regen
+40% Melee Damage
Passive (8s Cooldown)
When you perform a light or heavy melee attack against a hero, Deal extra spirit damage, reduce the targets spirit resist and temporarily prevent their parry.
(8s Duration)
My idea for an item was to have something that builds out of the spirit strike item in the shop as there aren't a wealth of melee items currently in the shop and the effects of the item feel like that match that price range well. This item would allows for more aggressive play with melee as by landing a melee attack on a hero, you open them up to further melee. Highly skilled players will look to parry you when you attempt to melee them in general and this is a great mechanic that I hope this item could spice up a little bit further, for example if a good player you're fighting could parry your heavy melee attack every time this opens up the angle of trying to land a light melee first to open him up for the bigger hit with less risk while still giving the defending player the chance to play around it either by movement or anticipating the light melee attempt and getting a parry on that instead.
I picked the stats based on similar T3 items in the shop and based on the stats that T1 Spirit Strike gives you but it could also buff the "extra spirit damage" stat on the melee attacks or perhaps give a larger spirit resist reduction to the target, hopefully playing well with heroes who get in close to use their abilities. The extra health regen and melee damage could also help players who want to secure trooper souls via melee as it can sometimes be riskier and open you to be poked. Also as a nice little thing thanks to parry's natural cooldown the game already has the UI icons in game to show players their parry is disabled
The people who cooked this game up obviously know a hell of a lot more than I do about design so if the stats aren't fine tuned maybe someone could forge it into something better but I hope if this idea seems wack that at the least maybe it could inspire someone else to come up with something in a similar vein. Thank you!