T3 Slowing Hex upgrade - Spider web

Spider-Web-1735247320.png
The item is a direct upgrade to Slowing Hex. The first part is the same: you throw a projectile that slows and deals a bit of dmg. While this is happening there could be a visual effect that shows a web being woven around the character. When Slowing Hex ends the target is completely locked in place, so if a hero was in the air, he is stuck there with decreased bullet resist. The "from going untargetable" part means no using Ethereal Shift, Pockets satchel and stuff like that. The last part is applied for the duration of slow AND rooted effects, which means the only counter is stuff like debuff remover.
This item is created purely from my HATE for Etherial Shift and pocket XD
Thx again to Tryneus for creating Deadmock.
 
This is literally knockdown, but half the cooldown and even better. Hell this might actually compete with curse as well. This item would 100% break the game, especially with the anti-counterplay effect.
 
This is literally knockdown, but half the cooldown and even better. Hell this might actually compete with curse as well. This item would 100% break the game, especially with the anti-counterplay effect.
I disagree, this item wont stop Lash ult, Bebop ult, Seven ult, or even Vindicta`s flight(though she will not be able to move), not to mention it does not stop the emeny from fighting back, and curse is objectively better bcs it does`t have a counterplay. That said, i added the last part about preventing ES and Pockets satchel just bcs i hate them so much, and i agree that the item will be more balanced without it, or this effect applying only when rooted(so you can dodge it by using ES near the end of slow). With how the devs nerfed knockdown it is clear that they want to limit stuns as much as possible, so that the dota situation doesn`t happen where you just get stunned for 5s and killed without any counters aside from just being a beefy tank. Also i am shit at balancing and most of my ideas are written just because i think they are fun )
 
This would be absolutely unbalanced on Warden. Complete immobility, even for a second, is extremely powerful, since it can lead to headshot builds or skillshots like Bebop hook being easy to land consistently. It's basically a guaranteed kill in team fights, and retreating from opponents becomes impossible when you're webbed for three seconds.
I know it is annoying to fight invincible moves (Dynamo teleport, Ivy stone form, Pocket's case) while trying to land certain attacks/stuns, but forcing most people to buy debuff remover because of one active item is a bit much.
 
Back
Top