T2 Vitality - Alchemical Vestments

SteveS

Member
Converts a portion of one type of damage to the other.

On purchase, the player can select to convert a portion of spirit damage to weapon damage, or a portion of weapon damage to spirit damage, and gains some resist against the incurred damage type.

I don't have specific recommendations for the values, and only put T2 because I can see it being an early buy that informs later vitality purchases, but depending on strength this could easily be a T3 or T4 item.

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If I have bullet resist shredder. I would now do more damage with my gun than I would if you didn't have the item, which kind of defeats the purpose. You could make specialty cases,
or you could say it's not the enemy who deals the converted damage, Which could work.
So this Comment is kinda useless.

Reduces Bullet Resist on enemies when you deal Spirit Damage.

-12% Bullet Resist (Conditional)
8s Duration
 
If I have bullet resist shredder. I would now do more damage with my gun than I would if you didn't have the item, which kind of defeats the purpose. You could make specialty cases,
or you could say it's not the enemy who deals the converted damage, Which could work.
So this Comment is kinda useless.

Reduces Bullet Resist on enemies when you deal Spirit Damage.

-12% Bullet Resist (Conditional)
8s Duration

I'm not sure I understand the criticism. There's a question of whether the conversion happens before or after resistances are applied, but I'd imagine it's before resistances.

Consider the following scenario to understand how Alchemical Vestments would be useful:
  • I buy Alchemical Vestments (AV) with Weapon -> Spirit conversion (15% conversion, 8% spirit resist)
  • Enemy uses BRS, applying -12% bullet resist to me
  • I get shot for 100 weapon damage
Alchemical Vestments only
The 100 weapon damage splits into:
  • 85 weapon damage (affected by -12% resist)
  • 15 spirit damage (affected by 8% resist)
Calculating each:
Damage TypeBaseResistCalculationFinal
Weapon85-12%85 x 1.1295.2
Spirit158%15 x 0.9213.8
Total109
Without AV, I'd take 100 x 1.12 = 112 damage. So AV is already helping.

But the benefit of AV is that you can have spirit resistance now block a portion of weapon damage.

Adding Enchanter's Emblem (+15% Spirit Resist)
Accounting for how resist stacking works (last time I checked, at least)
Combined Spirit Resist = 1 - ((1 - 0.08) x (1 - 0.15)) = 1 - (0.92 x 0.85) = 21.8%
Same 100 weapon damage:
Damage TypeBaseResistCalculationFinal
Weapon85-12%85 x 1.1295.2
Spirit1521.8%15 x 0.78211.73
Total106.93
So now you can kind of see where this is going.

Both Damage Types (100 Weapon + 100 Spirit)

Alchemical Vestments + Enchanter's Emblem:
SourceDamage TypeResistCalculationFinal
Spirit attackSpirit21.8%100 x 0.78278.2
Weapon attackWeapon-12%85 x 1.1295.2
Weapon attackSpirit (converted)21.8%15 x 0.78211.73
Total185.13

Only Enchanters Emblem
Damage TypeBaseResistCalculationFinal
Spirit10015%100 x 0.8585
Weapon100-12%100 x 1.12112
Total197

Alchemical Vestments lets existing spirit resist work against both spirit and some portion of weapon, which is the general value add being proposed.
 
I'm not sure I understand the criticism. There's a question of whether the conversion happens before or after resistances are applied, but I'd imagine it's before resistances.

Consider the following scenario to understand how Alchemical Vestments would be useful:
  • I buy Alchemical Vestments (AV) with Weapon -> Spirit conversion (15% conversion, 8% spirit resist)
  • Enemy uses BRS, applying -12% bullet resist to me
  • I get shot for 100 weapon damage
Alchemical Vestments only
The 100 weapon damage splits into:
  • 85 weapon damage (affected by -12% resist)
  • 15 spirit damage (affected by 8% resist)
Calculating each:
Damage TypeBaseResistCalculationFinal
Weapon85-12%85 x 1.1295.2
Spirit158%15 x 0.9213.8
Total109
Without AV, I'd take 100 x 1.12 = 112 damage. So AV is already helping.

But the benefit of AV is that you can have spirit resistance now block a portion of weapon damage.

Adding Enchanter's Emblem (+15% Spirit Resist)
Accounting for how resist stacking works (last time I checked, at least)

Same 100 weapon damage:
Damage TypeBaseResistCalculationFinal
Weapon85-12%85 x 1.1295.2
Spirit1521.8%15 x 0.78211.73
Total106.93
So now you can kind of see where this is going.

Both Damage Types (100 Weapon + 100 Spirit)

Alchemical Vestments + Enchanter's Emblem:
SourceDamage TypeResistCalculationFinal
Spirit attackSpirit21.8%100 x 0.78278.2
Weapon attackWeapon-12%85 x 1.1295.2
Weapon attackSpirit (converted)21.8%15 x 0.78211.73
Total185.13

Only Enchanters Emblem
Damage TypeBaseResistCalculationFinal
Spirit10015%100 x 0.8585
Weapon100-12%100 x 1.12112
Total197

Alchemical Vestments lets existing spirit resist work against both spirit and some portion of weapon, which is the general value add being proposed.
Man, you have a big brain. I don't.
thank you :] for the clarification, it makes a lot of sense now. And there is still the fact of the wording of bullet resist shredder "when you deal Spirit Damage." But it's not you who deals Spirit Damage, it is the item that converts gun damage into spirit damage. It is not the player who deals the spirit damage.
 
Man, you have a big brain. I don't.
thank you :] for the clarification, it makes a lot of sense now. And there is still the fact of the wording of bullet resist shredder "when you deal Spirit Damage." But it's not you who deals Spirit Damage, it is the item that converts gun damage into spirit damage. It is not the player who deals the spirit damage.
Ah, no problem. Glad to get community pushback, it helps clarify ideas. Honestly, for a second I thought you'd figured something out I had overlooked. Nothing wrong with double checking and working out the math.
 
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