ivy+calico
New member
Character Concept: A religious seeker who would wish for knowledge; eclectic user of magic talismans. Based on second great awakening protestant sects as counterpart for venator.



some pictures for further reference: 1930s image of a Shaker (one of the sects that gained popularity in the 1800s); Henry Ward Beecher, popular preacher at the time; 1800s Methodist revival
Gameplay Concept: support character, abilities to help with coordination, adds additional self regen and spirit resistance, and can take a percent of damage on behalf of targeted ally
Some Proposed Abilities:
Beyond the Veil
Mechanics: Seeker briefly gains awareness of nearby enemies, as if marked (like how backstabber used to work).
Higher tiers would widen the range and reveal more information on the map, such as item/buffs through destructibles.
Highest tier would share the ability with nearby allies, so you wouldn’t need to ping.
Concept: Conceptually, Seeker is peering through the spirit world to gain extrasensory knowledge of his surroundings.
Spirit Talisman
Mechanics: This would be a passive ability – like Vyper’s and Mina’s 3 – and would give Seeker enhanced innate regen and spirit resistance.
The idea would be to offset his Ult, which has to do with sponging damage. This would help his survivability in his own right.
Concept: Talismans often got quite elaborate/esoteric in the early American republic, and could be commissioned for a fee. This would be a mysterious protective talisman worn by Seeker, which could tie into a backstory or lore.
The Jupiter Talisman worn by Joseph Smith, founder of Mormonism.
4 (ULT) – Spiritual Correspondence
Mechanics: Seeker targets an ally within range. He takes 75% of their incoming damage for the duration of the ability.
I can imagine higher tiers providing greater abilities to the protective talisman, or releasing the taken damage as healing after the duration.
Concept: The concept of spiritual correspondence has to do with the relation between matter and spirit and is heavily referenced by the mystic Swedenborg, who was somewhat popular in 19th century early America.
Here Seeker would use spirit power to create such a correspondence with his ally and take their damage on their behalf.



some pictures for further reference: 1930s image of a Shaker (one of the sects that gained popularity in the 1800s); Henry Ward Beecher, popular preacher at the time; 1800s Methodist revival
Gameplay Concept: support character, abilities to help with coordination, adds additional self regen and spirit resistance, and can take a percent of damage on behalf of targeted ally
Some Proposed Abilities:
Beyond the Veil
Mechanics: Seeker briefly gains awareness of nearby enemies, as if marked (like how backstabber used to work).
Higher tiers would widen the range and reveal more information on the map, such as item/buffs through destructibles.
Highest tier would share the ability with nearby allies, so you wouldn’t need to ping.
Concept: Conceptually, Seeker is peering through the spirit world to gain extrasensory knowledge of his surroundings.
Spirit Talisman
Mechanics: This would be a passive ability – like Vyper’s and Mina’s 3 – and would give Seeker enhanced innate regen and spirit resistance.
The idea would be to offset his Ult, which has to do with sponging damage. This would help his survivability in his own right.
Concept: Talismans often got quite elaborate/esoteric in the early American republic, and could be commissioned for a fee. This would be a mysterious protective talisman worn by Seeker, which could tie into a backstory or lore.
The Jupiter Talisman worn by Joseph Smith, founder of Mormonism.4 (ULT) – Spiritual Correspondence
Mechanics: Seeker targets an ally within range. He takes 75% of their incoming damage for the duration of the ability.
I can imagine higher tiers providing greater abilities to the protective talisman, or releasing the taken damage as healing after the duration.
Concept: The concept of spiritual correspondence has to do with the relation between matter and spirit and is heavily referenced by the mystic Swedenborg, who was somewhat popular in 19th century early America.
Here Seeker would use spirit power to create such a correspondence with his ally and take their damage on their behalf.