Suit of Armor - Twist on Trope

meatmack

New member
Saw this reddit thread about a hero that's based on a possessed suit of armor.

My idea to make it more interesting is put a hapless regular dude who is stuck inside the armor while the armor is possessed by some spirit.

Name: Iron Maiden or something?
Voice lines: Flynn Ryder esque voice or random new yorker lol. Guy is a mix of overly polite / scared. (Sorry! Get me Outta Here!)

I think self dmg as a theme is out since victor and geist already do it.
Also wouldn't be nice to do it to a rando guy from new jersey.

Hero themes could be like armor is a knight, juggernaut or valkyrie?

Weapon: Spectral Blade or spear? Could even be a number of swords or daggers that float above the head and fly out.
I think we don't have something like that already?

Random Skill Ideas based on themes from above, idk for these tbh
- Sword flys out in a wide arc in front covering about 10-15m range
- spear throw like mars, impales and pushes back, probably doesn't lodge into wall though
- jumps up and flies forward on spectral wings a bit
- ult... valhalla? Duel? Joust? spectral trebuchet from above?
 
Floating weapons piqued my interest... spitballing ideas here...

Idea: summon floating weapons. Charge-based. can send out 1 at a time or all. they recharge over time.
each one hit applies a debuff? maybe too similar to scarabs. can bounce on walls? bounces increase damage?

Idea: floating spectral broadsword. slow w/ larger hit box, high damage and no damage fall off to compensate. right click sends it in aoe sweeping motion?

Idea: some sort of throw it out and it returns mechanic. Thus, fire rate / cooldown is dependent upon distance traveled. Would need some control functionality for determining how far it goes? maybe homing mechanism?

Idea: tangential to previous, I feel like there is room for a slower projectile type of weapon.
like hammer boys in mario lol. throwing hatchet? with an arc's path on the throw?
skill shot-esque. Would actually benefit from bullet velocity which could be interesting.
 
Hey I saw this post and responded there! Someone messaged me your forum link to toss my idea somewhere devs are likely to look. I am r/FishyDota on the reply.

Backstory:
One day at an antique shop, one of the workers is visited by descendants of a royal bloodline seeking to reclaim something they claim was stolen, maybe by the shop owner? The worker doesn't know anything about what these people want or what they are talking about. The royals start smashing up things in the store.

Diving into the storeroom, the store minder, who doesn't know anything about the armor or the royals, tries to hide in the armor only for the suite to come to life while cowering inside.

Now here I could see a few approaches: the worker is alive inside. Or, the worker's soul is caught inside, now sharing it with the spirit. I like the second, and I'm imagining the spirit to be the opposite of the scaredy cat worker inside. Thinking like Don Quixote is driving the armor and performing the heroic acts.

Similar to Quixote's own story, the weapon could be a rusty sword, broken lance, and a shield.

Skills:
For skills, I'm kinda stumped for ideas writing.

The Ultimate could be a joust, forcing both to rush at each other to knock-down and the winner obtains boons?

Maybe a passive, with an activation that builds a resource to spend on expelling Fear gained by dmg or being near a combat of any kind? Slow build from out of combat, faster while in combat.

Expelling Fear, can be used to empower another ability(s) Rusty strikes, a flurry that applies debuff(s) and spirit damage and a small amount of temp vitality. More fear spent longer/or more debuffs and vitality?

Pasteboard shield, I could see this working a few different ways maybe, again just spitballing ideas. Thematically, I like the idea of it adapting:

Gaining more resist based on the opponents spirit/vit/gun investment. Ex. Spirit heavy teams give more spirit resist. Expelling Fear reflects partial damage, spirit, or drains vital of those around the armor when activating.
Weapon:
Edit: almost forgot the weapon, there isn't a gun, Quixote/the knightly spirit, rejects modern weapons. The Last Knight: swings a sword, that cuts through the air. who says black powder was mightier than the sword!

Anyway I should probably get back to my paper, but this was a nice break and fun creative exercise spitballing on your really cool idea about the spirit trapped inside.
Great post, and I see a lot of folks asking for a knight of some sort, but I hope your post and this topic get reviewed!
 
Hey I saw this post and responded there! Someone messaged me your forum link to toss my idea somewhere devs are likely to look. I am r/FishyDota on the reply.

Backstory:


Skills:

Weapon:

Great post, and I see a lot of folks asking for a knight of some sort, but I hope your post and this topic get reviewed!
Thanks for fleshing out the ideas more! Yeah, I have a bunch of ideas for mechanics but not sure at all on the flavor / which direction it should go for the game. Don quixote idea seems good / interesting to me!

I'm also working on a paper / exam and using this to take a break from studying lol
 
Thanks for fleshing out the ideas more! Yeah, I have a bunch of ideas for mechanics but not sure at all on the flavor / which direction it should go for the game. Don quixote idea seems good / interesting to me!

I'm also working on a paper / exam and using this to take a break from studying lol
Okay... Hear me out.

What if the suit can possess an enemy player, and you get control of them and their abilities? They will end up being stuck in your body, untargetable, unable to move (like a statis). You gain their current cooldowns, items, stats, etc.

If the enemy kills you, the person you possess will end up appearing just where you died, borrowing the state that they were in.

When the duration runs out, you will suddenly transform back to your normal state (cooldown, buffs, nerfs, etc, like it takes a snapshot of your state and continues it forward), and the possesed body will return to the place you posssed them from. They will retain the cooldowns, buffs, nerfs, etc of what you used and they gained (think of you taking control of their computer and you start using their stuff, but on the other team instead). It should place a stun on you (unless you popped unstoppable before the ultimate?)

So if you can blow your stuff fast, and be almost dead, then you can almost certainly get back to a healthier state of you, and the enemy will be essentially depleted, and in a spot where your team can gang rush him, or just one person to finish the job.

If you're too risky, you brought that teammate to somewhere safe.

Perhaps durations can be extended on kill on an upgrade? Or all stats, cooldowns, ability modifiers and item effects are stronger by a %?

There could be an internal cooldown on possessing someone for double the length of the ultimate. 200 seconds? Hence at base, 400 seconds before same person can be posessed. Perhaps the duration would be 10 seconds?

Maybe the condition is to get them below 33% to throw a skillshot to possess? Maybe at max tier they can possess at threshold of 80% instead?

Tier 1 - Cooldowns, stats, ability modifiers, item effects stronger by %
Tier 2 - Duration refreshes on kills
Tier 3 - 33% threshold is now 80%
 
Okay... Hear me out.

What if the suit can possess an enemy player, and you get control of them and their abilities? They will end up being stuck in your body, untargetable, unable to move (like a statis). You gain their current cooldowns, items, stats, etc.

If the enemy kills you, the person you possess will end up appearing just where you died, borrowing the state that they were in.

When the duration runs out, you will suddenly transform back to your normal state (cooldown, buffs, nerfs, etc, like it takes a snapshot of your state and continues it forward), and the possesed body will return to the place you posssed them from. They will retain the cooldowns, buffs, nerfs, etc of what you used and they gained (think of you taking control of their computer and you start using their stuff, but on the other team instead). It should place a stun on you (unless you popped unstoppable before the ultimate?)

So if you can blow your stuff fast, and be almost dead, then you can almost certainly get back to a healthier state of you, and the enemy will be essentially depleted, and in a spot where your team can gang rush him, or just one person to finish the job.

If you're too risky, you brought that teammate to somewhere safe.

Perhaps durations can be extended on kill on an upgrade? Or all stats, cooldowns, ability modifiers and item effects are stronger by a %?

There could be an internal cooldown on possessing someone for double the length of the ultimate. 200 seconds? Hence at base, 400 seconds before same person can be posessed. Perhaps the duration would be 10 seconds?

Maybe the condition is to get them below 33% to throw a skillshot to possess? Maybe at max tier they can possess at threshold of 80% instead?

Tier 1 - Cooldowns, stats, ability modifiers, item effects stronger by %
Tier 2 - Duration refreshes on kills
Tier 3 - 33% threshold is now 80%
I never thought about possession, and something this discussion can hopefully let us explore is what kind of role the hero plays, and what would you imagine for poster keywords at hero select? I guess this question is for OP as well.

From my writing, I was thinking "Possessed, Knight, Initiator, Jousting" haha. Recently the hero designs offer a lot of mobility focused choices, then offered Graves for AoE and utility. Kelvin kinda fills a back-to-front line option, while Graves wants to be mid-front, the knight, unlike Billy, wants to (or against his will haha) be on the front line persisting, peeling, and fulfilling the fantasy of saving the day for me.

The possession, fits OPs idea more than mine, kinda got Quixote brained there Q.Q, spitballing here again off your idea, if I am understanding your description correctly, The Knight would be static in the game world, while the enemy is being controlled? This made me think about how Abbathor from Heroes of the Storm could possess wave creeps and allies around the map while planting himself hidden somewhere on the map.

Back to the spitball though, if possessing an enemy player the knight can use skills to slash out at near by enemies (cleave or AoE to punish balling up), maybe a short duration where you want to unleash skills 1-3, then at the end a AoE Fear goes out scattering enemies who stood too close to the possessed teammate. The goal ultimately here is isolating foes away from allies, possessing your allies to peel or punish dives/assassin types.

What ya'll thinking?
 
I never thought about possession, and something this discussion can hopefully let us explore is what kind of role the hero plays, and what would you imagine for poster keywords at hero select? I guess this question is for OP as well.

From my writing, I was thinking "Possessed, Knight, Initiator, Jousting" haha. Recently the hero designs offer a lot of mobility focused choices, then offered Graves for AoE and utility. Kelvin kinda fills a back-to-front line option, while Graves wants to be mid-front, the knight, unlike Billy, wants to (or against his will haha) be on the front line persisting, peeling, and fulfilling the fantasy of saving the day for me.

The possession, fits OPs idea more than mine, kinda got Quixote brained there Q.Q, spitballing here again off your idea, if I am understanding your description correctly, The Knight would be static in the game world, while the enemy is being controlled? This made me think about how Abbathor from Heroes of the Storm could possess wave creeps and allies around the map while planting himself hidden somewhere on the map.

Back to the spitball though, if possessing an enemy player the knight can use skills to slash out at near by enemies (cleave or AoE to punish balling up), maybe a short duration where you want to unleash skills 1-3, then at the end a AoE Fear goes out scattering enemies who stood too close to the possessed teammate. The goal ultimately here is isolating foes away from allies, possessing your allies to peel or punish dives/assassin types.

What ya'll thinking?
Okay, to make it even more clearer (and add extra details):
Note: Possessing an enemy means you get all skills, for some duration, which may be extended depending on your items prior swap, or having a tier upgrade per kill contribution (adds extra time on the clock).

Throw a skillshot ultimate on an enemy below a % threshold:
If it lands, you both swap places instantly. Take a snapshot of both states of both players (current hp, item cooldowns, ability cooldowns, remaining cooldowns, buffs, debuffs etc). You do NOT inherit bounties, only the original "soul" has the bounties.

Enemy: Piece of armor. Unable to move, take actions, or be targeted. Not even use items. Forced to sit there, and potentially view others via hotkeys. Can see their own items in their inventoy.

You: You are now that person. You inherit their snapshot. You also gain double their HP on the time of possession (not via healing, just hard set, to prevent heal effectiveness).

If possession times out?

Enemy: Inherit your recently hijacked snapshot (so snapshot inherited from the victim + whatever you did). This means you can be wasteful so the enemy has more abilities off cooldown, items, etc. Enemy appears where the armour was. You can also grant them more stacks as well, or even greater heal! Think how Ginyu from DBZ harms himself before changing bodies. Maybe don't harm the possessed man who's suddenly acting quite suicidal, if you can't fully kill them? Because that can put your teammate in doom, teleported away from the team, to be at very low hp and cooldown.

You: Get stunned out, copying your last state before the transformation. Whatever active duration there was before, carries over. This means popping unstoppable before means you won't be stunned coming out, and the rest of the duration continues. This means you can get low, bait an enemy, and suddenly you're back to your original character, with full items ready and full hp.
Note: (If the enemy had unstoppable before you tried to swap, they NEGATE it. Same if they counter spell it. And debuff resistance works against how long you can possess them with. Counter pickers - WRITE THIS DOWN!!!)

If dying in possession?
Enemy: Teleport in place where you died. This means you can die in a bad spot via parkour/movement so they have to work harder to get back. Inherit their old state (rewards enemy team who kills a desperate possessor)

You: Just die man lol. Go into respawn.
 
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