Suggestions, comments, requests

liii4

New member
And so for the time that I have played Deadlock, I noticed some shortcomings, flaws, etc. I would like to share my observations.

The first thing I encountered was a crooked crosshair in the game. My resolution in the game 1920x1080 16:9. I think many people have such a resolution and I do not understand why no one has not noticed it so far. If you make a crosshair point with a stroke, the stroke is larger than the point and you get a huge gap between the stroke and the point, which can be seen in 1 and 2 screenshots.
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I realize that for many people it is not significant, but it drives me crazy and I can not focus on the enemy, because I constantly see this gap. Because of this gap I had to change the sight to a less comfortable one for me, but even here I encountered a problem. Crookedly adjusted crosshair lines, especially when there is a small gap between the crosshair lines. You can see it on 3 and 4 screenshots.
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I realize that the developers are busy with more important tasks, but I don't think it will take much time to fix it.

The second problem I have is the lack of feedback from the developers. I understand that they have a lot of things to do, as well as a lot of people write to them, but when you try to share an idea or notice a flaw in the game, which is in beta test, I would like to get some feedback. At least to realize that the message was read.

The third problem, the complete lack of a training map. Of course there is a sandbox, but as for me it is not enough one static and one running bots. Especially since the latter is blocked from both sides. I would suggest reworking the sandbox or creating a separate training mode. I would like to see something similar to the training maps from the cs2 workshop, such as aimbotz or the example of the game Rust 5-7 screenshots.5.jpg6.jpg7.jpg
I would like to be able to go in to train your aim, get used to the sensitivity. It would also be great if there was some kind of obstacle course that you could practice your movement. Of course it is not possible to do this instantly, but in the future I would like to be able to progress with the help of training.

The fourth problem is the balance of heroes. Again the game is in beta test, but even so some abilities of different heroes need to be balanced already now. For example, the hero Grey Talon his movement speed scaling from the strength of the spirit, and his first ability gets unthinkable damage of 900+, and such shots 4. Not to mention that the damage radius is not decently huge. In addition, his second ability allows him to stay in the air for a long time, adding +50% to healing and slowing movement by 40%, and in a good build cooldown is 4 seconds, and with enough stamina he moves faster than lightning. There's also Ultimate which in a good build he can unleash every 60 seconds dealing 700+ area damage. I'll put Vindicta as a counterbalance, as she is also a flying hero. Her flight is longer (almost infinite) when you buy Superior Cooldown and Superior Duration, but her shots don't heal her, her target doesn't slow down, and she can't move like Lightning McQueen no matter how much stamina she has, the only thing her flight gives her is extra damage and fortitude per bullet.As for its Ultimate, the bullet radius is not as big as the first Grey Talon ability, and to do maximum damage you need to have less than 50% health, aim at the enemy's head and shoot after waiting for a full second and still the damage will be less than the first Grey Talon ability. Of course a second is not that much in normal life, but not in such a dynamic game where every second of delay can be fatal. Plus it's just damage, unlike Ultimate Grey Talon, Ultimate Vindicta doesn't have the ability to immediately kill an opponent with less than 28% health. Sure Vindicta gets an extra 800 souls when killed with Ultimate, but that's only 1.5 packs of creeps, which isn't a lot when combined with the risk of being killed by an enemy not getting killed.

Speaking of Ultimate Vindicta, I'd like to ask to rework the crosshair, as the thin gray line merges with the floor, especially when there is a dynamic fight it can be seen in screenshot 8.
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-There is also such a hero as Yamato, who has not been nerfed yet. Already on Early-game at the minimum purchase can give the first ability more than 350 damage, which I think is not fair, not to mention Late-game, where the damage from the first ability more than 1200. And she has two other abilities besides the first ability and Ultimate not to mention bullets. The second ability acts at 40 meters is a huge distance, but if you buy Improved Reach which costs only 3000 souls, the distance becomes 54 meters, it's unthinkable. As for Ultimate Yamato it's an imbalance! For 6 seconds the character becomes completely invulnerable. He can't be killed or stunned, he is completely invulnerable and cooldown is 83 seconds, and with superior cooldown is 56 seconds. If you buy Echo shard and Refresher, this hero can use the first ability 5 times and still be completely invulnerable. All of these abilities combined with Echo shard and Refresher give Yamato the ability to fight 1v6 and come out victorious. In my opinion this is unacceptable.
And the last thing I encountered was a problem with the damage table. The thing is that many words in Russian are longer than in English. That's why the inscription killing blow overlaps the damage received, which is sometimes very important to assess the situation. In the English version I did not notice this. Screenshots 9-11.

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In conclusion, I would like to ask for feedback from the developers, at least a word “ok” or “everything works as designed” ideally to communicate, but not necessarily. Otherwise I don't understand what the beta test, discord channel and forum are for. The game is really interesting and unique and I like to play it and if they fixed minor flaws I would be happy.
 
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