_N_
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People spoke in bars of a fighter who has mastered every form of martial arts known across three continents. Some say he learned from monks. Others say bandits or goblins. A few swear he was not even human. None can ever confirms any version. But the man grins and orders another drink. He travels place to place with no schedule, no destination, and absolutely no intention of staying sober for long. According to him, drinking is part of his training.
Challengers who manage to confront him are welcomed with a respectful, but sloppy bow and a warm smile.
“Sure..” “But let me take a sip first!”
when he drinks, his movements sharpen, his reflexes ignite, and his balance becomes something that defies logic. It’s not magic, not inner chi, nothing supernatural. It’s just him and some hard liquor.
Now in New York, he sees the chaos as another opportunity to challenge stronger opponents, make new friends and taste every brew in the city.


Originally saw: Gun - Sarus // Flurry - nudl9 // somersault - Guggleywubbins // somersault - Gibnewitems
Weapon and stats

| Fire / Zoom Damage: 37 Ammo: 6 Velocity: 184 (?) cannot head shot |
Much slower than door man's shooting speed. Huge projectile. slow moving like Paige?



Abilities

1)Rekka

| Striking in a forward direction to deal light melee damage, can be recast twice in a brief window as a combo. The final strike will knock back targets with 3 Marks or more. Rekka impacts leaves a Combo Mark on the enemy, stacking 3 times. A1 +25 damage A2 marks max stack is now 4 A3 +1 strike and final strike deals heavy melee damage |
Damage: 44
Range: 7m
Radius: 3m
Cool down: 11s
Recast window: 3s
Mark duration: 25s
Can be done in the air or punch yourself into the air.
Cool down begins on cast.
Main inspiration2)Shoryuken

| Launch an upper cut in a small cone in front of you, dealing light melee damage and knocking anyone into the air. Marked targets take extra damage and knock up into the air. Consumes marks A1 deals heavy melee damage A2 -7s cool down A3 +10 bullet damage after hitting marked targets |
Extra damage per mark: 13
Damage: 56
Range: 5m
Radius: 5m
Cool down: 21s
Knock up will happen if enemy has at least 1 Mark
Short time in the air but still "grounded"

Can be done in the air.
2)True Shoryuken
If Shoryuken is available, inputting right, back, right+melee will use the cool down to launch a True Shoryuken. Launches you off the ground and further into the air. Enemies with 3 or more marks are stunned and take increased damage.
On top of the extra damage, deals an extra punch in the middle of shoryuken, enemies are knocked upwards after the stun duration
Stun duration: 0.87s
Stun cool down on hero: 30s
3)Moonsault Slash

| Leap into the air and performs a front-somersaulting slamming kick that moves you forward, dealing light melee damage in a radius where you land. Marked targets take extra damage and slows enemies for 100% that returns to normal over 1s on impact. Consumes marks A1 -5s cool down A2 deals heavy melee damage A3 removes 1 stamina on targets with 3 marks or more |

Extra damage per mark: 11
Damage: 55
Range: 11m
Radius: 5m
Cool down: 18s
Slow per mark duration: 1s
Can be done in the air.
3)True Moonsault Slash
If Moonsault Slash is available, inputting left, back, left+melee will use the cool down to launch a True Moonsault Slash, enemies with 3 marks or more are stunned and take increased damage.
On top of the extra damage, deals an extra kick in the middle of Moonsault Slash, enemies are slowed after the stun duration
Stun duration: 0.87s
Stun cool down on hero: 30s
4)Swig

| Passive: bullet resistance is permanently set to 0%. All sources of bullet resist is converted into bullet evasion. Active: Restore 25% of your health and 50% of your stamina over time. Channeling builds up a stacking buff Brewed up!, granting +3% bullet evasion, +1% increase dash distance, 0.50% increased dash speed and 1% cool down reduction on all abilities for a duration. Allies in radius also receive healing effects and recover stamina over time. Movement speed alternates between moving slower and faster for the duration of Brewed Up! A1 abilities deal 45 spirit damage that scales with spirit when under the effects of Brewed up! A2 +12 stacks A3 Allies in radius can gain the effects of Brewed Up! and allies have +2 movement speed. 5 stacks 12s duration. |
Duration: 45s
Channel: 7s
Radius: 6m
Stacks: 8
Brewed up! stack begins 4s after channeling.
Cool down: 78s
Move speed alterations: -4ms to +5ms
Can only reach a % of evasion and cool down reduction before diminishing return
Moving, shooting or taking hero damage ends the channel prematurely.
Can drink in the air.



Thoughts and finishes
Well I finally got the fighting game character out of my system from all my fighting game referencing and own experience from playing them.. I dont think I will stop though! Have you ever witnessed someone flying in the air? The main concept revolved around that since i kept noticing people flying around in matches from stun or knockback? (Seven, Lash, etc). Allowing more chances of people being knocked around to displace them.
Brew up! was thought out but I think I would have preferred regular super / Ultimate.. but his True Shoryuken and True Moonsault Slash should fill that missing power bump on use.
I added motions for fun and flavor. I really enjoy using Akuma set in Monster Hunter Wilds!!! A lot of the inspiration to create this hero was base off of Fighting Game developers talking about simplicity. When Ryu was added to smash I was really stunned! He played so much the same and having motion controls for specials made him feel.. special!
..speaking of inspiration, does anyone remember Diablo 3's announcement? Monk was said to be a combo based character that made you feel like youre playing a fighting game/ beat'em up! Sadly it didn't stay on course in my opinion! A lot of what was promised for Monk's play style didn't end up in the full release. ...even poe2's monk has promised a similar style but people gravitate towards playing a monk who is more of a wizard. But it always made me wonder how to make fist fighter work in another genre. There are tons of characters out there now who are fighting with their fist in places they shouldnt be.
I have never played or seen Iron Fist in Marvel Rivals so i have zero knowledge if anything is similar. I honestly know him from Marvel vs Capcom 3 where he is a rekka character






He was quite similar to Polimar from Tatsunoko vs Capcom!

I almost made this into a Phantom Assassin character with bullet evasion passive.. but I wanted to keep a fighting game style hero.
I hope it was a fun and interesting take on a melee/monk/street fighter hero. I saw a lot of ideas that helped me form this hero. Other people's work can be very inspiring! Thank you for reading and stay creating! Always do it for fun!!
Happy Thanksgiving!























