Stamina "Evolve" Items

Adrenaline Injection T2 vitality

+1 stamina
+ 2 health regen

Passive
After Dealing or Recieveing damage you gain jump and dash distance for short time, restoring 1 stamina when your hp fall for 30%.

+20% jump/dash distance
3 sec buff for bonus distance
18 sec cooldown on stamina restoring
 
Caster Concentration T3 spirit

+12% ability range
+ 1 stamina
-20% dash distance

Passive
Spending stamina Reducing cooldown of your non ultimate abilitys

-7% for each spended stamina
 
Momentum Bullets T3 weapon

+15% stamina recovery
+20% bullet velocity

Passive
In short time After Dash, While sliding and Mid air your Bullets deal more damage.

+40% bonus weapon damage on bullets

 
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Chainbreaking Charge T3 vitality

+12% stamina recovery
+15% spirit resist

Passive

Your Dash becomes Unstoppable, if you get CC while dashing you gain bonus Weapon damage, your next dashes got reduced Distance and relic goes on cooldown. Not purging negitive debuffs.

-25% dash distance
15s cooldown
+15% weapon damage


Kinetic Dash and Arcane Surge can be Reworked and Just give bonus effect for spending each stamina, because forcing users do dash jump before every Fight is unnecesary "punish" and only reducing potential for Enjoyable, Skilfull and Succesfull fight.

Also Stamina Mastery Can have more unique effect or Reworked unique effects. Because in current state of Game you litteraly cant have full profit from this relic almost on every Hero. I bet even Lash players cant get full profit from it. And because of that i see 0 reasons to build this relic in game.
 
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