Square artifacts on character rim light rendering when zoomed in ( Steam Deck )

Sam Pavlovic

New member
Running on Steam Deck on Vulkan renderer, happens regardless of settings, I initially thought it was Ambient Occlusion but happens even with it disabled, looks like it's throwing NaN

On a renderdoc capture it looks like it's happening on the rimlight pass after deferred lighting

5C06B540E6E75BDCEE791E7D4B9F7EC2CDBD63F5.jpeg

I can try to provide with a RenderDoc capture later but I have to set it up first on my device
 
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