Splitting hero concept

imix

New member
I was thinking on such hero for a long time, since august maybe and I've recently decided to make a concept so there it is

I'm having troubles with naming them so I'll just refer to them as Splitter

Design
- I can't do any art so I'll just try to explain how I imagine them. So they are like an armour and this armor looks like all this Patron "creatures" like - guardians, walkers, patrons, troopers and they have patron like face but without the face of something like latte color.

Skills (I'm having troubles with naimng them so they'll have some simple names)

Skill 1 - Tornado Charge
Splitter launches a projectile that falls down and bounces up to 4 times so it's just like stone skipping but you don't have to throw with the right angle or something like that. On landing it deals damage and will be sucking enemies into (doesn't interrupt or stun or anything) the center of the projectile's land place for a really short time and also will be getting damaged while they are being sucked into, also the size and time of sucking in will depend on how long it wasn't touching the ground. Also after the bounce the projictle will replicate the initial trajectory of it's launch.
Upgrade 1 - Extra bounce
Upgrade 2 - Some stats buff
Upgrade 3 - Extra bounce

Skill 2 - Veil of Tornado
Splitter places half sphere zone through which no one can see, from outside and inside. Enemies that are inside of the zone will be slowly sucked into (doesn't interrupt or stun or anything) the center of the zone and taking a small amount of damage every second
Upgrade 1 - Some extra time
Upgrade 2 - Some extra radius
Upgrade 3 - You and your allies will be able to see through the veil

Skill 3 - Piercing Tornado
Splitter shoots a projectile that can pierce through one hero. In a small radius around first pierced hero other heroes will get pushed (doesn't interrupt or stun or anything) to first pierced hero (charge applicable skill)
Upgrade 1 - Extra pierce
Upgrade 2 - Extra pierce
Upgrade 3 - In a small radius around first pierced hero other heroes will get some damage and get interrupted

Skill 4 - Splitting
Splitter gets splitted into 2 Souls for around 1 minute. The Soul you'll be using after using the skill will be random and other hero will be in Totem State. Splitter will have the same amount of health before using the skill if both of Souls stayed alive and will have only half of the healt if only one stayed alive or If both will die Splitter dies too. Upgrades of skills of Splitter will be applied to the same skills on the Souls.

More about Totem State - When you controling one Soul another Soul goes into Totem State so it can't move or anything but it will have an aura with different buffs for allies and debuffs for enemies, it depends on which Soul is the Totem. Totem can't be moved anyhow but can be damaged and also you can push it with melee of another Soul

Breeze Soul - has 70 % of spirit power and 30 % of weapon power of Splitter

Design - Looks like Splitter but has softer armor shape and has more like cyan grey color of armor

Skills

Skill 1 - Wind Shield

Breeze Soul puts a shield on chosen ally that gives some spirit resist and when shielded ally takes damage will start blowing enemies away in some radius
Upgrade 1 - Something
Upgrade 2 - Something
Upgrade 3 - Another nearbiest ally will also get the shield

Skill 2 - Wind Column
Breeze Soul makes big charge of wind with delay from the ground that will interrupt and toss everyone in the zone of the charge (Everyone above too) and also will push enemies around the charge zone and also will toss Earthquake Soul's Totem from the ground in the middle of the charge. Alt use won't bring the Totem

Skill 3 - Blow Charge
Breeze Soul launches wind wave that will push all enemies that touched the wave. Alt use will blow your allies. (charge applicable skill)
Upgrade 1 - Something
Upgrade 2 - Heals Allies
Upgrade 3 - Interrupts enemie heroes

Skill 4 - Swap
Breeze Soul turns into Totem State and you gain control of Earthquake Soul. If swap was inside of the Totem's aura there won't be any cooldown

Totem State - Allies will get healed in radius of the aura and enemies will get pushed out when they are in radius of the aura

Earthquake Soul - 70% of damage power and 30% of spirit power of Splitter

Design - Looks like Splitter but has sharper armor shape and has more like brown grey color of armor

Skills

Skill 1 - Stunning Dash

Earthquake Soul makes a long dash that will stun everyone who got dashed through by him
Upgrade 1 - Something
Upgrade 2 - Something
Upgrade 3 - Will leave a slowing trail

Skill 2 - Boulder Smash
Earthquake Soul makes a big boulder that will roll in chosen direction for some period of time or before it smashes into a wall. Also can be broken any time by pressing this skill again when the boulder is still rolling.Stuns enemies.When boulder breaks Breeze Soul's Totem will appear from it . Alt use won't bring the Totem

Skill 3 - Earthquake Snake
Earthquake Soul selects a place for earthquake smash that will stun everyone in its radius but before that smash lands a chaotic trail to the smash place so enemies won't know where the smash will be. (charge applicable skill)
Upgrade 1 - Something
Upgrade 2 - Something
Upgrade 3 - Leaves slowing trail

Skill 4 - Swap
Earthquake Soul turns into Totem State and you gain control of Breeze Soul. If swap was inside of the Totem's aura there won't be any cooldown

Totem State - Allies will get weapon damage buff in radius of the aura and enemies will get slowed down and stunned if they spend inside of the aura more than 3 seconds


That's it I guess
 
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