thatfunkedude
Active member
A few miscellaneous item concepts designed for solo lane dueling which involves goading 1v1's, denying space and tracking enemy movement.
Blood Pact | 1250
-75 Health
+10% Bullet Lifesteal
Active (cd 65s)
First target who shoots you enters a blood pact. Both players in a Blood Pact deal increased damage to eachother for short duration.
| 10s Duration | 25% Weapon Damage vs. Blood Pact Participants |
---------------------------------------------
Sightseer | 1250
+8% Ability Range
Passive (cd 35s)
Imbued ability will mark the target and all nearby heroes for 3s as visible on the minimap and as a silhouette through walls.
| 3s Duration |
Expected use cases:
-McGinnis using her turrets as wards between lanes
-Wraith tracking and chasing a fleeing kill via Card Trick
-Gray talon identifying enemies near a triggered Hunting Trap
---------------------------------------------
Repel Rounds | 1250
Alternate name: Ward Off
+5% Bullet knockback
+10% Ammo
Active (cd 45s)
Bullets gain increased knockback for a short duration.
| 4s Duration | 60% Bullet Knockback |
---------------------------------------------
Ammomancy | 3000
-10% Reload Time
Passive
Each hero kill grants permanent extra ammo (up to a max of 7 times). Death results in the loss of 1 stack.
| 10% Ammo Per Stack |
---------------------------------------------
Blood Pact | 1250
-75 Health
+10% Bullet Lifesteal
Active (cd 65s)
First target who shoots you enters a blood pact. Both players in a Blood Pact deal increased damage to eachother for short duration.
| 10s Duration | 25% Weapon Damage vs. Blood Pact Participants |
---------------------------------------------
Sightseer | 1250
+8% Ability Range
Passive (cd 35s)
Imbued ability will mark the target and all nearby heroes for 3s as visible on the minimap and as a silhouette through walls.
| 3s Duration |
Expected use cases:
-McGinnis using her turrets as wards between lanes
-Wraith tracking and chasing a fleeing kill via Card Trick
-Gray talon identifying enemies near a triggered Hunting Trap
---------------------------------------------
Repel Rounds | 1250
Alternate name: Ward Off
+5% Bullet knockback
+10% Ammo
Active (cd 45s)
Bullets gain increased knockback for a short duration.
| 4s Duration | 60% Bullet Knockback |
---------------------------------------------
Ammomancy | 3000
-10% Reload Time
Passive
Each hero kill grants permanent extra ammo (up to a max of 7 times). Death results in the loss of 1 stack.
| 10% Ammo Per Stack |
---------------------------------------------