I'd like to see spirit items where you can increase one of your ability stats (Duration, Cooldown, Range) at the cost of another. Not only because I like being able to push the bounds of what an ability can do but also because I think the risk reward would be interesting to build around. Having an item which could positively affect one ability and negatively affect another forces you to consider how much of your effective kit you are willing to sacrifice in order to push one to its limit.
I believe that these kinds of items would make a player think about their own playstyle. One player using Seven might see a tankier team and opt to lose range in order to gain duration on their storm cloud, while another player believes having more range will allow them to play safer and doesnt care as much about the duration.
I believe that these kinds of items would make a player think about their own playstyle. One player using Seven might see a tankier team and opt to lose range in order to gain duration on their storm cloud, while another player believes having more range will allow them to play safer and doesnt care as much about the duration.