spirit fishing pole (neutral retrieval tool)

BearFanks

Member
fishing pole with a skill shot mechanic that lets you move neutral items such as unsecured souls, crate and jar drops, rejuvenator, spirit urn. i think you would be able to tune the impact of the item by adjusting the range it can reach, the distance it can move an object.

it might be too much on one item but it would also be cool if you could use it as a mini rescue beam, like on hit the character with the rod leans back and pulls to pull the ally (or enemy?) towards them by a set distance.
 
They have collision right now, so its gonna be abused. With that in game this item is just a pain to implement and play.
 
can you elaborate, im not quite following
You want golden statues and boxes to move, you can jump on them or break minions pathing, abuse potential right there, not to mention you can funnel your carry by hoarding him boxes to the base. Rejuv movement is broken, they fixed kelvin for his ability to guarantee rejuv with his ult, this is gonna be even worse than kelvin, as people be jumping into pit and missing due to you moving rejuv right in front of them. They also fix every abuse with urn since its supposed to disarm carrier and not let him use any mobility.
 
You want golden statues and boxes to move, you can jump on them or break minions pathing, abuse potential right there, not to mention you can funnel your carry by hoarding him boxes to the base. Rejuv movement is broken, they fixed kelvin for his ability to guarantee rejuv with his ult, this is gonna be even worse than kelvin, as people be jumping into pit and missing due to you moving rejuv right in front of them. They also fix every abuse with urn since its supposed to disarm carrier and not let him use any mobility.
oh i see, i wasn't intending that, just the drops when they are broken like the spirit vases and stat drops. i think with some tuning you could deter abuse. I think adding some counter play measures like if you melee/touch the grabbed item it drops would be good. or body block the hook. the more valuable the item the less it moves.

it would be really funny if you had to reel it over a few seconds, that way in that time there is some keep away before the item is captured. i think you would have to disable movement abilities to prevent urn / rejuv abuse.
 
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