(Spirit) Finesse (Ricocheting spells) (Tier IV)

gibnewitems

Well-known member
spellricochet.png

To keep this item somewhat fair and balanced, I restricted this item to being imbued onto skillshots only (so no grenades or targeted abilities).
 
So you run into a pretty awful conundrum, what qualifies as a "Skillshot" skill? Obviously Geist's Malice and Shiv's Knives count, but what about GT arrows? Those things already get a lot of complaints about feeling like you're shooting entire trees, not arrows, and those are definitely a skill shot. Do Calico's Gloom Bombs count? or are they grenades because they blow up? What about Pocket? Does Barrage count as a grenade or a Skillshot? Or Yamato's Power Slash?

Worse yet, what about Ults? Holliday's Ult DEFINITELY counts as a skill shot and is a projectile similar to things like Shiv and Vyper's Knives. Can this imbue on that and Lasso 3 people? Seems a tad OP to be able to basically get a Dynamo Ult with NONE of the drawbacks that Dynamo's ult come with.

Feels like the item is both too specific and too vague to work even on the current hero pool, let alone future heroes that might come out.
 
So you run into a pretty awful conundrum, what qualifies as a "Skillshot" skill?
That's a very simple semantics question that will probably require implementation and actual testing to answer. Still, I think that "a single-target ability that relies upon the user's mechanical skill to obtain value from" would be a relatively uncontroversial definition that would rule out 99% of the most problematic abilities from gaining benefit from this item.
Worse yet, what about Ults? Holliday's Ult DEFINITELY counts as a skill shot and is a projectile similar to things like Shiv and Vyper's Knives. Can this imbue on that and Lasso 3 people? Seems a tad OP to be able to basically get a Dynamo Ult with NONE of the drawbacks that Dynamo's ult come with.
We already have Echo Shard being imbued on non-ult abilities only, so there's already precedent for restricting items to non-ults only. Kinda surprised that I didn't catch this interaction.
 
That's a very simple semantics question that will probably require implementation and actual testing to answer. Still, I think that "a single-target ability that relies upon the user's mechanical skill to obtain value from" would be a relatively uncontroversial definition that would rule out 99% of the most problematic abilities from gaining benefit from this item.
See, this is why I say the item is also too specific. How many heroes actually have something that this could even imbue on? most heroes don't, actually. Its ok if an item is only optimal on a select few heroes, but when it only actually works on a small section of heroes you run into it being overly specific. Lightning Scroll is the most egregious example of this, and it's mostly OK because there are only a few heroes it doesnt work on, not the other way around.
We already have Echo Shard being imbued on non-ult abilities only, so there's already precedent for restricting items to non-ults only. Kinda surprised that I didn't catch this interaction.
I am fully aware of Echo Shards interaction, and I mostly only pointed this out to draw attention to it and that you consider abilities that might come out later for this too.

Overall I feel like this is the kind of item that is clearly designed for and would get abused by Shiv and Geist, and Geist is already in need of a nerf.

The key idea behind Ricochet is that it increases the area of effect of your weapon. We have Ability Range increasing items. In fact, Range might be the most common Spirit related stat besides bonus spirit power itself (excluding golden urns). I feel that st item like this isnt really needed
 
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