The formatting for this post was copied from @cjflaherty4 's post about the newly-added Spirit Snatch item (Congratulations!)
Hollow Point Ward is a pretty versatile item that provides early game damage on a number of heroes. The tradeoff of having to be above 60% hp to get the value from this item is a mechanic that rewards taking favorable trades in the early game. The problem is that this is a 500 soul item that is always the first or second item you're likely to sell for an extra slot.
The idea of this item is to support spirit damage-based characters that like mobility and calculated engagements, and are likely to buy Hollow Point Ward in the early game (i.e. Lash, Paradox, Pocket).
Spellcaster's Ward:
Stat Bonuses:
Passive:
When you are above 50% health, gain spirit power and move speed.
Hollow Point Ward is a pretty versatile item that provides early game damage on a number of heroes. The tradeoff of having to be above 60% hp to get the value from this item is a mechanic that rewards taking favorable trades in the early game. The problem is that this is a 500 soul item that is always the first or second item you're likely to sell for an extra slot.
The idea of this item is to support spirit damage-based characters that like mobility and calculated engagements, and are likely to buy Hollow Point Ward in the early game (i.e. Lash, Paradox, Pocket).
Spellcaster's Ward:
- Spirit item
- Upgrades from Hollow Point Ward
- Costs 3,000 Souls (3,500 without Hollow Point Ward)
Stat Bonuses:
- +20% weapon damage
- +20% movement slow resist
- +1 stamina
Passive:
When you are above 50% health, gain spirit power and move speed.
- +30 spirit power
- +3m/s move speed